Translated by
Microsoft from Deutsch
Microsoft from Deutsch
This can no longer be described as a Game. The Basic Idea and even the Atmosphere are generally good, but everything else is just stubborn. After I collected the Decoder and activated the first Generator/disabled the first Generator, the Pleasure passed very quickly. You constantly die out of the blue without any visible external Impact. The Checkpoints are so poorly chosen that you have to complete long distances all the time. The Weapons and Opponent Animations Already looked better on the Amiga back then, and the Level Design is just as dreadful. After several Attempts to reach the second Generator, I got stuck again in a Level Area that you couldn't get out of, I just didn't have a Buck anymore. Saves the Frustration of This Scrap.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"Z.I.O.N." is a post-apocalyptic First-person shooter.
The Machines have won power. In Addition to these attack-minded Robots, zombie-like creatures only populate the Otherwise deserted City indoors. Armed with MG and Rocket Launchers, we are supposed to rid the City of Evil and have to turn off Generators to do so.
Most Interiors are either empty or have the exact same Interior Design as the Room next door ... And the Room next door ... And the Room next door ... The Outside World, Too, is so abysmal ugly and arbitrary that one wonders why this World should be saved in the first place.
Both the Movements and the Weapons feel extremely strangely spongy and unresponsive. There is no AI.
Bugs are a constant Companion. We glides through Walls, Opponents get stuck on Corners or when Reappearing We only see the whole World in Oblique position. Also, an already completed Opponent can still injure and kill an already completed opponent if you touch them. Only when they simply spawn away are they harmless.
Completely absurd, too, the Handling Of weapons. When Reloading, the whole Field of View zooms in without any oversource. The Rocket Launcher is apparently magical, because a Projectile does not exist at all. Only the Explosion at the Impact site is there. Indoors, the non-existent Projectile likes to detonate right under our Noses, but of course without us being somehow affected. Much more dangerous are Boxes near Walls. Let's Jump behind the same we remain irrevocably and stuck forever.
In addition to the ugly Graphics, there are still idiosyncratic Sounds, which apparently decide for themselves whether they play out or not, depending on your Mood. What is understandable, however, because they are damn ugly and mostly inappropriate.
But then the Screen Resolutions, the Common Formats are simply forgotten, completely absurd. No matter what Resolution you choose, no matter what Level of Detail, there are constant framedrops that make the so-called Game an unplayable Data waste.
Rating: 0/10 Atmosphere 3810 Story Ves10 Graphic 382 Sound 0/10 Game Mechanics 0/10 Balancing 0/10 Game Pass Conclusion: Z.rustoked I.ncompetency O.hne N.iveau.
0/10 Overall Rating