Zirma
About
Narrative:
You have returned from your travels to the city of Zirma, a place of which people often tell the same stories. There was nothing particularly remarkable about the city, yet the details stick to your mind. For some reason it unsettles you – your experience matches those of what people have told too perfectly. When you recall your experience, you cannot deny the details, yet it feels as if there is something more.
Inspired by Italo Calvino's Invisible Cities - Cities and Signs 2.
Gameplay:
A simple walking simulator with some puzzle and memory-game elements. The goal is to explore and answer questions about your environment. These mechanics evolve slightly, as the game progresses.
Controls:
- WASD to move
- Mouse to look around
- Hold Shift to run
Game Design Document:
https://docs.google.com/document/d/12Rfz3gSxHxqMT6w9dQVKylrgT9qjCCf2w5atOeqf1yg/...
Daniel Hayward
Lab 01