Zniw Adventure
About
Inspired by adventure games and edutainment titles from our youth, Zniw Adventure is a traditional, 2D point and click adventure game featuring cartoon comic-styled graphics, classic frame-by-frame animation, lots of dinosaurs and other prehistoric creatures, and educational aspects.
Her mother's hatchday is just around the corner and Zniw, a young, yellow, female dinosaur, tries to find the ultimate gift! However, due to some unfortunate events, Zniw ends up far, far away from her hometown of Wajapulka. Now, armed with a sharp tongue, lack of navigational skills, and some knowledge from travel brochures, Zniw is desperately trying to find her way home... When she accidentally stumbles in on a major problem in the neighbouring village!
So how about it, will you help Zniw on her journey?
Oldschool 4:3 cartoon visuals, featuring hand-drawn backgrounds and traditional frame-by-frame animation.
Educational encyclopaedia, with descriptions of encountered prehistoric creatures, items, locations, and more.
No gore, blood, bad language, or anything like that. Fun for the entire family!
More than 20 different dinosaurs and other prehistoric creatures to meet along the way.
Several locations to explore, including forests, jungles, caves, and more.
Unlockable rewards that include concept art and minigames.
System requirements for PC
- OS: Windows XP or later
- Processor: 1.8 GHz
- Memory: 2 GB RAM
- Graphics: A DirectX 9.0/OpenGL compatible card with at least 512 MB of VRAM
- DirectX: Version 9.0
- Storage: 650 MB available space
- Additional Notes: Sound card and a mouse/touchpad/trackball are required. The minimum requirements may vary between the rendering/scaling methods used.
System requirements for macOS
System requirements for Linux
- OS: 32/64-bit
- Processor: 1.8 GHz
- Memory: 2 MB RAM
- Graphics: OpenGL 2.1 compatible card, with at least 512 MB of VRAM
- Storage: 650 MB available space
- Additional Notes: Installed sound card drivers and a mouse/touchpad/trackball are required. The minimum requirements may vary between the rendering/scaling methods used.