Translated by
Microsoft from Russian
Microsoft from Russian
Half-Mushroom-half-axe, except the design is no different from other 2D games with this already jaded theme: do not touch with bots, which have their own algorithm movement/movement. Well No 85% rating, less than 50 uniquely.
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Microsoft from Deutsch
Microsoft from Deutsch
Product received for free Beautiful Game, with a few Boss fights, Earning skills and partly demanding + good Style + vocal Soundtrack + Health Updates to find + Bosses + price From the Middle of the Game it will be a Rehearsal of patience with your own Self. Especially for the small Price wonderful. It all fits well together. You should like that a bit of heavy Gameplay. I started a Rage Quit:)
Translated by
Microsoft from Spain
Microsoft from Spain
Do you Miss that peculiar 80 's smell? (I Hope you say that if N. N) Well, this is your game. Phospho Colors, basic geometric figures and music, which although somewhat repetitive, varies enough to not annoy.
Difficulty Curve with very subtle sudden peaks N.N.
Maybe a map was missing or something like that, because the areas are distributed almost randomly, while their access depends only on the skills you have obtained.
Obstacles are difficult but never impossible. The respawn of these is a little annoying, but it seems more designed to reward the skill/Thanks/More than patience.
I played it with joystick because, being accustomed to this type of game, it made me very simple, however it will be a good challenge to pass it with keyboard and mouse to get all the other non-obvious achievements... Although it is not a problem, because certain (achievements) (objectives/objects/bosses) if they were difficult to achieve.
Highly recommended N. n
Translated by
Microsoft from Russian
Microsoft from Russian
With all the pluses forced to put a "finger down" and that's why. I played the previous game developer-Dungeon of Zoltan, and despite the huge amount of retrievers, pain in the palms and a considerable number of hours, I was quite happy with the game, completing it by 100%. The Game was quite interesting with all the minimalism. And Here comes the Zolg...
I suspect that a very small bunch of developer made a similar game, but the A LITTLE is more difficult. Oh, that's right, yes.
-Separate locations, for example-the last health upgrade is designed just mocking. Seriously, taking the upgrade, you just can't go back to the central hub! It's pointless.
-The System of saves has not changed, but very much stretched. We have to go through a few deadly screens before we spit in the "floppy".
-Killing The boss, we just repeat the way back, again and again, rushing into traps and enemies. It's not challenge, it's just a crappy concept.
Absolutely not worth the time spent