Average Playtime: 3 hours

Zombie Ballz

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About

The makers of Save Jesus brings you Zombie Ballz, an arcade-style physics puzzle game where you must kill the undead while keeping the friendly villagers alive. Each level presents a series of challenges with a variety of weapons, each with their own physical properties. Choose the best weapon, and interact with the environment by exploding crates, magnetizing metal, burning, slicing, dicing and bouncing your balls to victory.

GAME FEATURES:
* 48 Strategically Designed Levels
* Level Editor allowing you to create and share your own levels
* 9 Unique Weapons with physical attributes (size, shape, weight, strengths and weaknesses)
* Hand-drawn art
* Physics based puzzles
* Arcade-style gameplay



In a peaceful village.. Far, far away.. The undead were awoken.. And ruined the day



The frightened peasants.. Looked to the skies.. And prayed to the heavens.. A hero would rise



Armed with a mouse.. Just a few clicks away.. Use your balls.. To save the day!
Platforms
Release date
Developer
Almighty Games
Publisher
Almighty Games
Age rating
Not rated
Website
https://www.facebook.com/almightygames.dev/

System requirements for PC

Minimum:
  • OS: Windows XP
  • Processor: Dual Core
  • Memory: 1 GB RAM
  • Graphics: Integrated Video card
  • Storage: 1 GB available space
  • Sound Card: DirectSound-compatible sound card
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Last Modified: Oct 1, 2022

Where to buy

Steam

Top contributors

Sinkler

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Slayer
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Killed 50 Enemies
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26 items

Zombie Ballz reviews and comments

Translated by
Microsoft from Deutsch
The Game is medium sumptuous. This 2D side physics puzzle game is about crushing Zombies with Bullets and saving the poor Villagers. There is always exactly one Bullet on the way. The Starting Point of the Ball is fixed in each Level. But you have different Ways to influence the Movement of the Bullet, whether it's By removing Blocks, Ignite bombs, or something like that. In addition, the Ball always moves slightly differently, which can be bad, sometimes good. http://steamcommunity.com/sharedfiles/filedetails/?id=1246015642 The Ball comes to Rest, after a few Seconds it is vaporized and a new Ball comes. This goes on until either all The Undead are dead or a poor Villager has died. Over Time, you get more and more types of Balls to Choose from, which have different Characteristics. In a Selection Menu you can select which Balls are allowed to appear in this Level. In its best Moments, the Game is reminiscent of Games as Fun as Angry Birds. It's all made quite nice to look pretty, with lovely morbid humour. So why didn't I like it? One often has to take the respective measures relatively quickly in order to control the Ball in the Direction. To do this, you have to click on the Objects. But this becomes difficult when the Camera is always centered on the Sphere, so the Image moves uncontrollably for us. Often enough you click next to it. If That were still possible, one can also stop this Camera movement by HOLDING RMB. http://steamcommunity.com/sharedfiles/filedetails/?id=1246019651 The Level, however, always begins medias In res, including the Camera movement. If you Press RMB just before the Reboot, this Input is ignored, so you have to trigger THE Reboot, then (if desired) quickly press RMB and look where the Camera gets stuck (which is not always in the appropriate Place), then look for the objects that you are editing Want. Often you only have a Fraction of a second, whereby you may have to release the Camera again in order to see what you need to see. So this is something of stupid in difficult Levels. If several Types Of Bullets have been allowed, they come in random Order. But if you Think you can use a certain Order, you can wait a damn long for it. I've also seen the same type of Ball coming twenty times in a Row. If you have to put a lot of Effort into steering the Ball, the Wait for Chance becomes annoying, especially when a Villager is attacked. It would be easy to enable a Tool in which the Player indicates which Balls should come in which Order. Apropo Coincidence, As I said, the Movement is slightly random, so you often have to try the same one many Times until the Ball might just get over a Hill or just end up where I want it to be. Level 15 was such a Level where many of the problems mentioned came together. It took me a estimated 100 Tries to make it work out the way I would have liked. http://steamcommunity.com/sharedfiles/filedetails/?id=1246014866 You often have to tinker until you have an Idea, but then you start a Try again and again, in which either the Camera wastes, the wrong Ball comes, the Activities are not quite right Filling, the Ball slightly unwanted flying far or just not wanting to get the right Ball can cause you to try the Level 100 Times as well until it maybe works out. I'll maybe play it on comfortably from time to time. But the great Fun it was supposed to be didn't come up. The Graphics are quite nice, the Physics is also well done. Whether there should be the Random Movements or not, I don't know. For me, it mostly meant I needed more Tries. Sound is OK. The Controls are nauseous. Not the Control itself (you only need to move and click with the Mouse), but the camera Movements and the immediate Start Of the Level with Camera movement. In some Situations, you fight more with the Camera than with the Zombies. There are a lot of Achievements for which there is also a lot to do. Pro & Contra: + Nette, entertaining Idea + Nette graphics-In-medias-res level start-Bad Camera control-No reasonable Control of which ball variety comes when rating: 5/10 The Game Would be an entertaining Conversation if this, that and also that of the fun of the Game Would not be undermined.
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