Zombie Boom reviews

Translated by
Microsoft from French
I made myself ch * * * *, but as never... already the price is a shame compared to the low work of the designers... then the other scandal is to have had to "play" five good minutes (that was long) to be able to lay this how.
Translated by
Microsoft from Deutsch
"Zombie Boom" is a casual game and mobile port. The 60 Screens are small physics puzzles. It's important to let Zombies and Pieces of Meat crash and for that we have few Bombs that we place and then trigger. Hopefully this will cause Boxes or Bars to fall LIKE this or trigger TNT Packets in such a way that we can achieve the above objective. Very simple, very rudimentary, but when you wait for the Bus, something like that can be quite nice. In itself, at least. The "Crazy Machines" series was able to show years ago how high-quality physics Puzzles should be created. But I would not attest To this Title by a long shot. Everything is too inaccurate, too simple and the Placement Options are too low. It is also great that you can place the Bombs outside the visible Area. How sensible. Great Graphics and lousy Music clearly complete the Image of an extremely cheap Quality-less title. Rating: + 10 Atmosphere-/10 Story Ples 10 Graphics visuals 100 Sound Innocor10 game Mechanics Inos 10 Balancing Innocro 10 Game fun conclusion: Fits to the Zombies: Extremely brainless the Whole thing. +% Overall
Translated by
Microsoft from French
This is a game of ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ Fortunately, it was short. An hour and a quarter to finish everything with gold on each level, using a soluce. Finally, a soluce... Since the physics is badly jerked and random, if you do not place the big JPEG ugly to the pixel, you will not have the good result, so even with the soluce, I sometimes had to start again and again some levels. All the while listening to an unworld music. Fortunately, we can turn it off. Once at stake. No way to cut the music (at very high volume, I hear it clearly by setting the volume of Windows to 2) from the menu. So there are 60 ugly levels in total, which one feels that they were made in a hurry, like all the other games of the Studio (of the same genre, all equally poorly scored), probably by repumping elements of their previous game (since you are asked to do the levels in one minimum of blows to get the "diamond" before you show a beautiful golden brain and tell you on the page of achievements that you got the "gold"). The physics is messed up, as I said, the sprites are badly cut, the cursor does not align well with the grenades, level pieces are off the screen if you do not play in full screen. That's worth 3/10. And again, because the Calvary was short and there are cards for sale.