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Microsoft from French
Microsoft from French
Zup zero so what to say.. the evaluation will be as short as its life duration.
A nice game to pass the time to the Office or high school.
A good physical engine, the parties quickly delights what can quickly become addictife.
I highly recommend for success to customize your profile and to pass the time on the Thorne.
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Microsoft from French
Microsoft from French
In this 5th installment, the devs brought a little innovation to ZUP! by integrating a system of switches and adding spheres in the ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥...
Nothing complicated, a bit of timing, patience and a little force because it quickly becomes repetitive.
The number of successes remains insane, which for the price makes it a game to have if the latter you are interested.
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Microsoft from French
Microsoft from French
About 70 minutes. This is the time it takes (without rushing) to finish this game whose main interest are successes (for hunters or for those who want to decorate their profile).
That said, the game was not bad. a hair expensive given the lifespan (€0.69 in promo for 1h of play, it's a bit pricey anyway).
I recommend it anyway because the headache was pleasant, hard sometimes, but not frustrating.
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Microsoft from Deutsch
Microsoft from Deutsch
Note at the Beginning: This Review is for the complete Zup! Row and not for a single Part!
What is the one-day Zup!? A fairly simple Puzzle game, which in itself would have received little Attention, as it can be Played through in about 60 min. But it has an incredible Number of Achievements and that's where I celebrate this Game. It uses a Game addition as its Main Feature, which is more than creative, no one has bought this Game due to the Puzzles. This Game shows in a very exaggerated Way what it matters to a lot of Players these days (and I don't want to exempt myself from that) and for that alone this Game deserves a Positive Rating. May your Achievements be your Game
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Microsoft from French
Microsoft from French
Exactly in line with the other Zup! of the series: a blue ball that must be brought back to her by passing the yellow blocks that are right there, the purples that serve as support, green that move, gray that can be erased and the reds that explode!
It was not to mention two small novelties: the system of switches blocks to unlock everyone, and on one (only) level (and it's a pity) there was an unconcealed twinkle at Portal! That's a great idea.
When I ended up in Zup! 4 (IE just now) I wondered what the 5 would bring us, and why not make a system to the portal. Well, there you go. Immediately said, soon done.
Anyway, it's just Zup! Zero is a logical sequel that fits into a scalable continuity of Zup!.
I recommend, of course, like all the others in the series. The goal of the game remains the same on the whole series but at least it is coherent.
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