ZZZ VI: The Beginning
About
a bullet hell shooter
- your ship can create a magic circle that will slow down bullets and enemy ship
- after that you can turn that bullets into energy cube
- collect energy cube to fill your missile energy
- if you have enough energy, launch your homing missile to destroy your enemies
Now, there is only one stage, but I planning to create 5 stages
- magic circle will drain your magic gauge
- magic circle will slow down bullets and enemy ships
- magic gauge will replenish slowly when you not using it
- Destroy enemy in succession to gather combo and multiple your points
- energy cube will fill your missile gauge and give you points
- you can get hit 3 times
- every time you get hit
- your magic gauge will empty and your magic circle will automatically closed
- all enemy bullets will turn into energy cube
- after 3 times get hit, you will be forced to respawn and lost half of your points
you can customize control in the game launcher
Default control
- Fire 1 = Z
- Fire 2 = X
- Fire 3 = C
- Start = Space
Press [Fire 1] to shoot
Hold [Fire 1 ] to strife (slow movement, focus fire)
Press [Fire 2] to open magic circle
Press [Fire 2] again to close magic circle
Press [Fire 3] to shoot homing missile
Press [Start] to pause game