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So, here's the deal: I'm not a huge CoD nerd, but I play it from time to time. And it just so happens, that Black Ops 4 got me hooked so hard, that all the way back on the beta I got to max level on console, and was halfway through on PC. And the fun thing is - I'm not even sure that BO4 itself is the sole reason for that. BO4 came out at the perfect moment for me - I got tired of team/hero-based shooters, and I wasn't enjoying Destiny 2's PvP anymore, so I basically had no PvP shooter to play, and out of nowhere - BO4 beta came, and it just felt so nice! The thing about CoD is that it's kinda stuck in time, and that's not really a bad thing. The core gameplay is still that visceral non-stop action, with instant respawns and immediate feedback to your success. It is also a series where a single person's skill can carry the whole game, which is hard to come by in team-oriented games these days. All of that combined kinda works great in 2018 if you just want to run around and shoot people in the face, not worrying about anything. If you dive a bit deeper - you'll find that it's one of the nicer iterations of the sandbox as well. It's not a Jetpack Hell from Black Ops 3 (not that I had an issue with it personally, but people didn't seem to like it that much), and it's not too old-school, like WWII was. The specialist choice now actually matters and that brings a bit of the "hero-shooter" feel to the age-old setup, which is a nice touch. And on top of it all - you have Blackout, a Battle Royale mode which people seem to enjoy (not really my thing), and an amazing iteration of Zombies. So yeah. If you like shooters, got a bit tired of your team not pushing that damn payload, and just want to vent-out while grinding some sweet skins - BO4 is the perfect game for that so far. Been playing for like 20-30 hours already, and plan to keep on doing just that.
I don't usually like horror or very dark games, but I decided to try this one after hearing so many praises to it. And usually, after so much hype the game usually disappoints, even a tiny bit, but boy oh boy this game delivered. Soma is not actually a horror game, more like a dark and gritty sci-fi with a disturbing atmosphere and plot but that darkness and an uneasy feeling is really strong and well made. I don't want to spoil anything, but this was one of the very few games who manages to pull that "what just happened down there, I have to know" feeling perfect. After the ending, I just sat and stared to scrolling end credits, but inside my mind was blowing up like fireworks on July 4th. Play this game, the writing is superb, voice acting is amazing, atmosphere is chilling and this game is awesome.
«Blew my mind»
While this expansion is not perfect, it brings enough content and quality-of-life changes that the games feel a lot more enjoyable now. I've already spent more than a month playing it for ~15-25 hours a week and I'm still coming back. The story is way more focused and concise, the new locations are great, there is stuff to grind, and things to achieve, which is basically what everyone was asking for. Suddenly the playerbase complains about gun X being too powerful and not about boredom, which is a great sign! And with the latest in-game event - "Festival of the Lost" Bungie has again proven that it can listen to player feedback and improve things - the event is way more fun than any other one so far, IMHO. So, to summarize - a great update that is totally worth checking out if you hesitated to try Destiny 2, or dropped it after release. You can also come and play the event if you only have the base game to see how it feels now.
I've played RE2 back in 2000 and I couldn't finish it because it was a borrowed game, now that I've revisited without the nostalgia glasses I can safely say that this game is as classic as it comes, sure the control scheme is very clumsy and at times the dramatic camera angles don't help it at all but, when you get the hang of it, it just makes sense. The environment and the enemies have this amazing horror atmosphere and also I really liked every character. Because of the localization or the acting or even that the story is not that good, at times, it feels a little cliche but it's OK, speaking of characters my least favorite must be Leon, is kinda boring but in the other hand, Ada and Claire are pretty cool. Also if you're into JoJo's Bizarre Adventure expect to encounter a lot of references. Overall is an amazing experience, like having a puzzle that by the end it just builds itself naturally. The rhythm of the game is also incredible I believe I played around 6 hours per character and I wanted more, the way that the 2 stories interact feels way ahead of its time (I believe they wanted to do a similar thing with RE 6). If you're looking for a thrilling experience and you haven't played it yet, please check it out.
«Blew my mind»
«Just one more turn»
«Can’t stop playing»
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Best of 2018
VersusFar Cry 5
Who needs guns when you have a shovel? It’s really an ultimate weapon in Far Cry 5. No animals or humans will escape from your little smiling friend. If they start running, just throw the shovel - the accuracy is the same but no bullet wasting! Take up to nine shovels and go hunting. Of course, you can also fight the cultists here but let’s be honest: years later the shovel will be everything to remember with a smile on your face.
«Blew my mind»
If you play alone, everything is OK but the co-op is awful. That’s strange because Ubisoft promoted the multiplayer as one of the main game’s features. However, they failed: the guest doesn’t have item progressions and it totally ruins the game. Ubisoft needs to fix it and quickly because now the co-op doesn’t really make sense.
Right now. this is not something you should play. First, this is pure fighting and nothing else, it’s very hard for those who are not fans of the fighting genre. Most people playing it now are probably backers. I recommend waiting for some story mode to be released and maybe then trying it out (if you love fighting). Otherwise, there’s not much interesting in the game.
Without counting the bugs, the game is beyond of what i did expected. Even if its linear u can choose diferent paths of doing ur way in the game. If you like these open world RPG games, this one immerses you in a historical situation in the year 1403. im playing now more than 70 hours, and im still hooked.
«Can’t stop playing»
I desperately wanted to like Kingdom Come: Deliverance since I first heard about it and what the developers were looking to achieve. A historically accurate RPG set in Bohemia in the early 15th Century. Having studied history most of my life it seemed to be a perfect fit. When I began to play it however it was missing one key ingredient many people play games for – enjoyment. The game starts off with a small tutorial section in your local village where you play the son of a blacksmith. Life is simple and you set off to gather some ingredients to help your father make a sword for a local nobleman. It is quaint and likeable but immediately you begin to encounter problems with the game itself. While there is guidance, it comes in the form of detailed full-screen pages that you have to read all of to understand how to eat, sleep and basically just exist in the world. While there is nothing wrong with this method, I found that the practicalities of doing this simply didn’t follow the instructions. One of the first things you had to do was go and collect some money owed to your father from a bad debtor. He was easily located but the conversation options led me to a fight. Amazingly for the first encounter in the game, this fistfight seemed to last 15 minutes as random punches, kicks and parries landed from both sides. After it was over, I was able to wash the blood off myself in a nearby bucket of water and go to the next stage of the task. This might be realistic and sound like fun in the game but in practice, this didn’t set a good impression on me. Firstly the fighting mechanics were awful. In a game like this I’m not expecting Fight Night levels of nuance but in Kingdom Come: Deliverance you pick an attacking direction and then just swing your limb in that direction. Even the town drunk was able to dodge or grab my attempts and hit me with a counter. The fight turned into a boring war of attrition that somehow I won. After something like this the first thing many people want to do is save it so they don’t have to go through the chore of it again. Saving in Kingdom Come: Deliverance is another misstep. Despite the recent patch that lets you save and exit the game at anytime the only other way to save is to drink the limited Saviour Schnapps drink or go to sleep. In the example of the fight, I just wanted to save immediately after then carry on my journey, hopefully never to repeat this section. Instead, as I hadn’t got the Save Schnapps yet I had to play on. It didn’t feel right to go for a sleep in the middle of the first fetch quest of the game. If I had died or ran into a bug in the game I would have had no choice but to do it all again. Luckily I was fine in the tutorial, but soon after this exact problem happened many times. Of course, the game soon takes a dark turn with the invasion of the village and tragic circumstances for your character. The next section of the game is thrilling and gave me genuine hope for the rest. You have to escape on horseback with soldiers in hot pursuit. After this great but clunky section, the game starts proper and unfortunately, it seems you have to do the tutorial section you needed earlier now. In this section, you are taught again about eating and given a basic quest scenario to teach you about the game. Unfortunately, the best solution to this scenario includes lockpicking. In Kingdom Come: Deliverance lockpicking is simply awful. Even after the latest patch, it can be almost impossibly fiddly for no apparent reason. Looking at forums it seems to be a console specific problem as PC can use a keyboard and mouse. With analogue sticks, any lock you pick is a complete fluke. Despite this, you only need to do it once and you can save before it with the newly acquired Schnapps. Despite this after sitting through the loading screens ten times while you do it begins to grate. Soon after the game seems to begin properly and you are given a fighting tutorial and of course a lockpicking one. Are they serious? Without ruining the plot you have had to do numerous instances of both before you are given the necessary tutorial to get through this. It is sloppy and sets a bad impression which nothing after serves to reverse. The game seems to take a perverse pleasure in making everything you do as boring and awkward as possible. I get the realism factor and that life in the middle ages wasn’t a bed of roses but this is a game and meant to be used as a form of escapism for people. It shows a lack of user-friendliness that is staggering. Having to eat to survive is a great mechanic if deployed well but being stranded in early game because of poor signposting with only a pretzel to eat just screams of a lack of playtesting. One section had me looting dead bodies for food early in the game which was a complete break in character. No matter how noble you tried to be you ran out of food on the journey to where these corpses were and are forced to scavenge. It just isn’t enjoyable. Despite my misgivings, this has been a sales success and is sitting at an inflated price online and in most stores. It is a great premise and has some good ideas but the core gameplay loop is one of underachievement and lack of fun. If you are looking for this kind of game you should only try The Witcher, it is much cheaper and much more polished. Unfortunately, the wait for this kind of game goes on.
Call of Pripyat genuinely combines FPS and RPG elements, and will be enjoyable for fans of both genres. Your actions do matter, there are multiple endings, side quests and remarkable characters. Locations are large and give you more lore information and create the atmosphere. They even added realistic survival mechanics, like the need to eat and heal or bandage yourself if you’ve been injured. If you never played S.T.A.L.K.E.R. before, it’s not a problem - the game feels like a standalone title.
Well, it’s an old game, I know, but the problem is not the age but the quality. The game is not involving. I tried to dive into it, forced myself playing. The atmosphere is great but all the rest is boring. I’d better play Fallout than S.T.A.L.K.E.R.
It's interesting to recall the first installment of The Witcher saga after playing the second and the last part with all the expansions. I remeber how excited I was when the game came out. To be honest, I was a long-time fan of the witcher and had read all the books twice by the time, watched the shitty Polish movie and was craving for a new story in the universe. So if you are a fan of the source-material, then you will be delighted by the game, because it picks up where the books left. It throws a bunch of recognizable characters together. Sure it is kind of a fan-service but well when you ARE a fan, you just don't care about it. The storyline, the choices, the charaters are extremely well-made. As for the levels/maps/areas, I think their design could be improved a bit, since there are some places where there's no content, it's just a place for grinding by killing monsters. But the overall quality is still very good. I loved the combat system a lot: there are three basic styles: (1) to fight a group of enemies, (2) slow but strong, (3) fast but weak. You have to keep the rhythm of the fight in order to commit effective combos. It goes well with descriptions of fights you usually read in books, so to me it felt very natural and at the same time quite innovative as I had never seen something like this in an RPG before. The signs (i.e. spells) are also here but, to be honest, I am not into magic much and it wasn't until The Witcher 3 where I started to use the signs heavily and loved them. Overall, it is a great RPG of that time. It perhaps can't be compared with the third installment but it laid a sound foundation for the following parts. If you enjoy RPGs, this is definitely a must play. If you are a lover of the witcher books or other dark fantasy stories, you'll love this one as the most solid fan-fiction in any form you can get.
An immersive world with a captivating storyline are here, however it can hardly be compared to the mighty sequel and the third part. First, there’s a dull combat that makes you keep the rhythm which is basically the only skill that will get you through the game. Side quests are very generic and unrewarding. The areas/maps/levels in the game vary in difficulty greatly which result in some grinding for experience. The game is definitely worth playing if you want to meet the characters and learn the pre-story of the witcher, so beat it and then play onwards to Witcher 2 and 3.
«Buggy as hell»
«Ugly as my life»
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