Games That Damaged (If Not Ruined) A Franchise
A list of sequels, expansions, etc that were dramatically worse than their predecessors, doing massive damage to their IP in the process.
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The God-Emperor of all "Holy Fuck, Who Approved This To Ship" games.I really don't think it needs any introduction or explanation. It's Sonic '06.
I'm speaking here about the original release on Gamecube.After the unimaginable greatness of Mario 64 as the launch-window Mario title for the N64, Nintendo decided that what would send the Gamecube t…
Abject buggy garbage not helped by its Shyamalanesque opening, predictable ending, and forgettable in-between.The absolute worst entry in the series.
After BFA was a complete nightmare that was widely loathed, Blizzard really needed to buckle down and not fuck anything up and OH DEAR LORD.It was painfully obvious from launch day's endless login que…
After infamously spending "Forever" in development, this game released at the age of 15, and it showed...in every conceivable way.It wasn't just that the graphics and gameplay were crap by contemporar…
They tried doing something different with the IP and nearly killed the IP in the process.Thank GOD the pivot into open-world shooters worked, or Fallout would just be completely dead now.Of course, if…
Microsoft thought that what Halo was always missing was an utterly forgettable and repetitive campaign that makes no sense within the lore of the series, paired with a multiplayer experience chock ful…