1-hour game jam
About
I took part in a one week long 1-hour game jam challenge that we had here at Spelkollektivet, a co-living & co-working space for game developers.
It was challenging to try to come up with small enough ideas that should be done in 1 hour, I didn't manage to finish my plan any of the days even though I didn't keep to the time limit on any of the projects. I worked on most of them for two or three hours (but the quickest one was made in one and a half hour, day 1, and the longest one took about five hours, day 5). It was a lot of fun and it was a good opportunity to try out what I learnt over the last nine months about programming and game design at The Indie Quest.