Average Playtime: 4 hours

1 Moment Of Time: Silentville

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About

Silentville was a small, undistinguished town. But most of all, it was silent. Nothing special ever happened there, until...
One sunny summer day, when, as usual, nothing unusual was happening, a very unusual storm came out of nowhere...
It's the kind of thing you don't quickly forget. Rumbling thunder, lightening... at times it appeared that the heavens themselves had fallen to the ground.
From that moment on, the people in Silentville started disappearing - one by one. Even the visitors suddenly disappeared without a trace.
Airplanes and birds, trains and pedestrians, drivers, tourists and even bicyclers - all of them have vanished!

This is the story of Silentville - a town with no future, no past and no present. A town lost to forever - unless someone can solve the mystery and release Silentville from its cursed non-existence.

But should that someone fail, they will be trapped in Silentville... forever!
P.S.
For all players we'll offer a bunch of adorable collection of collectible items - 10 trading cards, 10 backgrounds and 10 amazing emoticons!
Platforms
Release date
Developer
2 Monkeys
Publisher
Jetdogs Studios
Age rating
Not rated
Website
http://jetdogs.com

System requirements for macOS

Minimum:
  • OS: Mac OS X v10.9
  • Processor: Core 2 Duo 1.8GHz or equivalent
  • Memory: 1 GB RAM
  • Graphics: 1024x768 resolution
  • Storage: 1 GB available space
  • Sound Card: On board

System requirements for PC

Minimum:
  • OS: Windows XP
  • Processor: 1.6 GHz
  • Memory: 1 GB RAM
  • Graphics: 1024x768 resolution
  • Storage: 1 GB available space
  • Sound Card: On board
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Last Modified: Dec 14, 2023

Where to buy

Steam

Top contributors

Sinkler

1 edit
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PC Longplay [600] 1 Moment of Time: Silentville
Jul 28, 2016
Longplays
1 Moment Of Time: Silentville (Gameplay)
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Nice Games!
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785 items
29.79%
Professor
for completing the entire game without a single hint or skip in casual mode
29.79%
Silentville Fan
for completing the entire game in both casual and expert modes
31.91%
Professional pathfinder
for completing all HO scenes without a Hint in casual mode
34.04%
Lord of Eye - Spy
for completing all of the HO scenes without a Hint in expert mode
34.04%
Academician
for completing the entire game without using a single hint or skip in Expert mode
view all achievements
43 items

1 Moment Of Time: Silentville reviews and comments

An old hidden object game about a mysterious town where everyone (or almost everyone) has disappeared. Is it a bad game? Not really, but I didn’t had fun playing it, unlike with Adam Wolfe or some Artifex Mundi hidden object games. Also, some objects in the Hidden Object scenes are too close to the inventory bar. This doesn't help to find them.
Translated by
Microsoft from Deutsch
So I'd like to give a Thumbs up for a lot of good Ideas and other Approaches, unfortunately the current Status of the Game is so miserable it's not enough! The Advantages that make it better: 1. The Search Puzzles are almost 100% not as you know them; So Search the Object and click on it, but consist of Interaction with several Objects, you have to unlock chests first and so on. I particularly liked, for example, a Knife On an Apple, which one wants an apple Phalte, a Caterpillar falls down from above and that is the next Goal, you have chosen it falls down a Second, bites also into the Apple becomes a Butterfly and that is the third Goal! The Approach is not entirely new, but I liked it so much better than looking for Objects. 2. Puzzles, which for the Most part I have not yet known or whose Implementations were slightly different, also give some well-known ones that appear in many Games of the Ger. Unfortunately, the Disadvantages outweigh: 1. Achievements that didn't all work out directly, which was frustrating! Have definitely not used any Help and also some Achievements get but not all of them! So Had To play a Round again! 2. Overness nerves extreme! It lasts forever and always turns black as if it has been poorly optimized ... Intention? It rather annoyed me! 3. Bugs, like Items that were in the same Slot, Thank God helps once into the Menu and back again! Even the Card is not good, you can't get out of it anymore when you have clicked on it when it happens more often. 4. In the Search puzzles, some Items are so stupid hidden at the bottom that you can only find them when you drive your Mouse over them. Clicking away the Inventory doesn't go what would have been needed in almost every Search puzzle! Conclusion: Without Bugs it would be a thumbs Up, so unfortunately none! Even if it only costs 1 Euro!
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Translated by
Microsoft from French
1 moment of time will not leave a memorable trace among the HOG, the story is irrelevant and the developers knew it from the beginning because they even do not take the time to explain to us who we are supposed to be and why we were on this train that has in the city of Silentville in question. We are covered in mystery all the time but without really answer and the end... The end... beeiin I think it must be too complex for me because I have not understood the why of how... And it must be said that the character that one is supposed to represent never talks but then never helps to know why we do this or that action. As for the scenes they are well made with often compound objects to be found as sliced sausage (you have to find the knife to cut the sausage) but I would make the same remark like many people, there is a big problem with the interface at the bottom and sometimes the searched object is practically hidden by the inventory bar. This same bar when moving causes bugs with the arrow back and we spend a few seconds to get excited because we have beautiful click... nothing happens. In desperation, there remains the map that will return you to the place where you would like to go... The book also makes decoration, it tells you some elements (a code to remember, a formula,...) but no further guidance on the unfolding of history). In the end, there is nothing to say... one does not make the game for the story at best for the scenes of objects hoping that the game will provide you enough elements to arrive at the end without having to go through the Internet box or do long searches in game to get you back on the right path... In any case, me as the "hero" I took the train departing from the station of Silentville and it would surprise me that I come back one day in this city.
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