Average Playtime: 4 hours

1,000 Heads Among the Trees

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About

Visit a quiet town in the Peruvian desert at night searching for spirits and taking photos, then sharing these pictures with locals who tell improvised stories about them. This game is based on time I spent with a brujo (sorcerer) in the desert suburb of Cachiche, a town that was founded by witches during the Peruvian Inquisition. Here descendants of witches still live and continue to practice traditional healing and fortune-telling.

FEATURES
  • Explore a 3D world with ambient sounds, voices and textures from the Peruvian desert, a living environment at night.
  • Use your photography as a means of conversing with non-player characters, revealing what they see as well as what they imagine.
  • See yourself as an outsider, lurking in alleys, eavesdropping on conversations, going where you're not supposed to go.
  • Watch the forces of tourism at work and the conflicts rumbling beneath the surface of a small town.
  • Discover that your camera is not just a passive recorder, but that its act of observation can change the environment.
  • Complete progressively more abstract quests and delusional journal entries.
  • Export and share your photos.
Platforms
Release date
Developer
Aaron Oldenburg
,
AaronOldenburg
Publisher
Kiss
Age rating
Not rated
Website
http://1000HeadsAmongTheTrees.com

System requirements for PC

Minimum:
  • OS: WindowsXP SP2 or higher
  • Processor: 1.80GHz Processor
  • Memory: 2 GB RAM
  • Graphics: Video card with 512MB of VRAM
  • Storage: 500 MB available space

System requirements for macOS

Minimum:
  • OS: OS X v10.7 Lion or higher
  • Processor: 1.80GHz Processor
  • Memory: 2 GB RAM
  • Graphics: Video card with 512MB of VRAM
  • Storage: 500 MB available space
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Last Modified: Aug 28, 2019

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1,000 Heads Among the Trees reviews and comments

Translated by
Microsoft from Deutsch
As it looks like you are, equipped with Camera and Flashlight, persecute Ghosts in a Mexican? town. Unfortunately, nothing fits there. The Textures are bad and monotonous. Daggerfall is 22 years old and gets this so much better. The "House containers" are always the same and from time to time a torn Slips of paper texture sticks To it. It is straightforward and you can also pass that you do not get over 3 Blades of grass or a Wire hanging just above the Ground. I mean you often go into a House and stand in the black Room or find yourself between worlds. I heard Little about the Story because you communicate with the Photos taken. Imagine it. I press a Passing photo in front of my Face and he tells me something about it ... It doesn't fit between us (so the Game and me) and we won't remain Friends either ...
Translated by
Microsoft from Spain
I Played this without having the necessary hardware. Namely: Porros in industrial quantities or a little LSD. Demons... I was tempted to give the pause and go to the fridge for a pack of beers, to see if I could at least get some atmosphere. But It's just that on Monday morning and working tomorrow it wasn't plan. To See: If you are drugged up to the eyebrows and boring the same this game you find interesting. But you have to be very drugged and very bored. Otherwise what you have here is a lot of ugly polygons like hitting a parent, seasoned by some sounds ' random ' that pretend to freshen, a couple of voices that talk about nonsense as if Iker Jimenez was in the water of an ' after Hours ' and a screenplay... did I say Script? A script with no feet or head that apparently takes you on a tourist route anywhere. Thanks to the gods it doesn't last half an hour. I was actually about to send him to wind when it was over. Certainly the end is the same as the beginning: nonsense. Seriously, run away. I've sacrificed Myself for you.
Translated by
Microsoft from Deutsch
What is going On? Our Protagonist takes a Place-Peru-where it is supposed to be teeming with Ghosts only in this way, as it is a well-known Place where Witches were granted Protection at the time. And it is precisely their Spirits that we can now photograph. If we're Lucky ... [+ • • Atmosphere • Cool concept of a Game [-] • Voltage cannot be held in Part, as you can find results only later and then very easily • For €5.99 2 Hours of Play time is fine-but I also already have cheaper Games for the same Game Well in my Steam Collection • Story technically not much happens until the grand Finale, somewhat disappointingly • The Game is based On the Explorations and also the Photos. That's it. (Unfortunately, too little for me) Conclusion: Definitely a nice Idea, but you could have brought it across in a completely different way, especially in the Story. Unfortunately, the Excitement has not been preserved, but those who are on a pure exploration tour will certainly have Fun here, even if you shouldn't have a high Expectation on the Graphics.
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