10s To Decide - Post jam edition

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About

This is the Post Jam edition of 10s To Decide. If you're here to review for the jam - here's the jam edition.

Works best in full screen. After launching the game, click the  icon in the bottom right.

Release notes

TLDR; 2 new towers, 1 new enemy, animations, keyboard shortcuts, scoring, balance and fixes.

1. "Game Over" screen re-labelled "You Win" to discourage building towers ~Bluort from PR


2. Score introduced

  • Surviving a Tic: 10
  • Killing a tiresome enemy: 5
  • Killing a bothersome enemy: 20
  • Killing a vexing enemy: 200

3.  Enemy changes

  • New vexing enemy. Does not play nicely with towers
  • Bothersome enemies now start appearing after Tic 60, and vexing ones after Tic 120
  • [Max possible enemies per spawn] increments every 25 rounds (up from 20)
  • Goblin damage (20 -> 15)
  • Vampire HP (200 -> 150)
  • Elephant Damage (5 -> 10)
  • Behemoth Damage (30 -> 20)
  • Smarter enemy action selection - will add a "move down" action if top row is projected to be full

4. Tower changes

  • 2 new towers
  • All tower upgrade HP bonus (20 -> 40)
  • Fire Tower damage (40 -> 25)
  • Arrow Tower damage (50 -> 40) and upgrade damage bonus (5 -> 10)
  • Sniper Tower range (3 -> 4), damage (20 -> 25), upgrade damage bonus (5 -> 10)
  • Brick Tower HP (200 -> 300) and upgrade HP bonus (40 -> 75)


5. Added Animations 
for tower attacks, tower/enemy deaths and enemy movement


6. Improved readability on towers/enemies


7. Enemy Actions UI now shows number of enemies to spawn


8. Introduced keyboard shortcuts:

  • Space = Pause/Unpause
  • 1/2/3 = Set game speed
  • W/A/S/D = Work / Tinker / Study / Build


9. Slow game speed is faster
(After heated internal discussion, I decided NOT to rename the game "8.333333s To Decide")


10. Bug fixes

  • Tower upgrades now apply to towers on the battlefield
  • Previously selected action is now retained (unless it's no longer affordable)
  • Targeting / damage in rightmost column no longer incorrectly offset 1 row down
  • Can no longer build on top of existing tower
  • Can no longer switch action while dialog is up (which broke the current action)

TODO / Known issues

  • Targeting towers take a couple of turns to start attacking
  • AOE towers take a turn to start attacking (until fixed, this is a "feature")
  • Enemies occasionally skip moving for a Tic (hard to reproduce)
  • Towers could use some smarter targeting (creatures that can be killed > creatures that will kill a tower > lowest creature)
  • Tinker sometimes shows duplicate research options
  • Add Tooltips / guide for new players
  • More sound effects / music (I haven't composed music before)
Platforms
Release date
Developer
rob6566
Age rating
Not rated

System requirements for Web

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10s To Decide - Post jam edition screenshot, image №3607180 - RAWG
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Last Modified: Oct 14, 2022

Where to buy

itch.io