10s To Decide - Post jam edition
About
This is the Post Jam edition of 10s To Decide. If you're here to review for the jam - here's the jam edition.
Works best in full screen. After launching the game, click the icon in the bottom right.
TLDR; 2 new towers, 1 new enemy, animations, keyboard shortcuts, scoring, balance and fixes.
1. "Game Over" screen re-labelled "You Win" to discourage building towers ~Bluort from PR
2. Score introduced
- Surviving a Tic: 10
- Killing a tiresome enemy: 5
- Killing a bothersome enemy: 20
- Killing a vexing enemy: 200
3. Enemy changes
- New vexing enemy. Does not play nicely with towers
- Bothersome enemies now start appearing after Tic 60, and vexing ones after Tic 120
- [Max possible enemies per spawn] increments every 25 rounds (up from 20)
- Goblin damage (20 -> 15)
- Vampire HP (200 -> 150)
- Elephant Damage (5 -> 10)
- Behemoth Damage (30 -> 20)
- Smarter enemy action selection - will add a "move down" action if top row is projected to be full
4. Tower changes
- 2 new towers
- All tower upgrade HP bonus (20 -> 40)
- Fire Tower damage (40 -> 25)
- Arrow Tower damage (50 -> 40) and upgrade damage bonus (5 -> 10)
- Sniper Tower range (3 -> 4), damage (20 -> 25), upgrade damage bonus (5 -> 10)
- Brick Tower HP (200 -> 300) and upgrade HP bonus (40 -> 75)
5. Added Animations for tower attacks, tower/enemy deaths and enemy movement
6. Improved readability on towers/enemies
7. Enemy Actions UI now shows number of enemies to spawn
8. Introduced keyboard shortcuts:
- Space = Pause/Unpause
- 1/2/3 = Set game speed
- W/A/S/D = Work / Tinker / Study / Build
9. Slow game speed is faster (After heated internal discussion, I decided NOT to rename the game "8.333333s To Decide")
10. Bug fixes
- Tower upgrades now apply to towers on the battlefield
- Previously selected action is now retained (unless it's no longer affordable)
- Targeting / damage in rightmost column no longer incorrectly offset 1 row down
- Can no longer build on top of existing tower
- Can no longer switch action while dialog is up (which broke the current action)
TODO / Known issues
- Targeting towers take a couple of turns to start attacking
- AOE towers take a turn to start attacking (until fixed, this is a "feature")
- Enemies occasionally skip moving for a Tic (hard to reproduce)
- Towers could use some smarter targeting (creatures that can be killed > creatures that will kill a tower > lowest creature)
- Tinker sometimes shows duplicate research options
- Add Tooltips / guide for new players
- More sound effects / music (I haven't composed music before)