123 Slaughter Me Street
About
Welcome everyone to 123 Slaughter Me Street!
A criminal on the run, you find yourself evading police as you make your escape down an alley. You see an old fire escape and scramble up to the roof of an abandoned building; you are safe here.
As the patrol cars drive past, you slip into the shadows. The coast is clear, you just got away with it… or did you?
On your way back towards the fire escape, the roof gives out from under you and you plummet into darkness. You are wounded, and only equipped with a dying flashlight. Where are you? You must now escape this building.
A twisted ankle, a busted flashlight, in the middle of one of man's great casualty of progress.
This is the price you pay for avoiding the police.
It smells of death here; the stench of frustration, success and the festering of old hopes.
A shuffling rises up from the infinite darkness before you.
Rats? No, too big for rats.
Stray dogs? Squatters?
What else?
You're not hoping to find out, but you must go forth. Determined, you enter the gaping maw of obsolescence. There must be an exit... Get to the exit.
A heart pounding, anxiety inducing, paranoia paradise; 123 Slaughter Me Street is like no other. With a completely unique set of controls and limited mobility, players must have their wits about them.
Get to the exit, and do so swiftly.
A criminal on the run, you find yourself evading police as you make your escape down an alley. You see an old fire escape and scramble up to the roof of an abandoned building; you are safe here.
As the patrol cars drive past, you slip into the shadows. The coast is clear, you just got away with it… or did you?
On your way back towards the fire escape, the roof gives out from under you and you plummet into darkness. You are wounded, and only equipped with a dying flashlight. Where are you? You must now escape this building.
A twisted ankle, a busted flashlight, in the middle of one of man's great casualty of progress.
This is the price you pay for avoiding the police.
It smells of death here; the stench of frustration, success and the festering of old hopes.
A shuffling rises up from the infinite darkness before you.
Rats? No, too big for rats.
Stray dogs? Squatters?
What else?
You're not hoping to find out, but you must go forth. Determined, you enter the gaping maw of obsolescence. There must be an exit... Get to the exit.
A heart pounding, anxiety inducing, paranoia paradise; 123 Slaughter Me Street is like no other. With a completely unique set of controls and limited mobility, players must have their wits about them.
Get to the exit, and do so swiftly.
System requirements for PC
Minimum:
- OS: Windows 7, Vista, 8 or 10
- Processor: Intel / AMD 2.4-2.7 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GT 630M / AMD Radeon HD 7520G
- DirectX: Version 9.0
- Storage: 2 GB available space
123 Slaughter Me Street reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
• What is going On?
123 Slaughter Me Street is a simple jump-scare-based game in which you wander around level in a dark Flur/Street and get the dull feeling that haunts you somewhat. Unfortunately, the Flashlight doesn't want to do the way it should and this is where the Fun sets in.
[+] A Mixture of old and new Elements that very peculiarly produce a good Mix, the sound Plays a great role in the way of being implemented somewhat well [-)-after a While, the Jumpscares no longer show any Effect, because they are expected to be and expected by it in a certain Way. The game is not something I Would play 3/4 Times, but against stubborn boredom quite fine. But even if it was on Offer for €4 at the Moment, I have to admit that it is a little overpriced for what the Game can offer you.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Phew, how am I supposed to start this Time? I don't know if the Game should be meant seriously or just such a small Programming work is in a Retraining for IT specialists during the Break. Fun aside, the Game is really bad and offers absolutely nothing about Gameplay.
But let's start over, only is it quite funny when you see in a Console "Setting up terror, Setting up Jumpscares etc.," then looks like the Game was really loading "Terror, etc." I Was made funny, since I thought briefly the Game could take itself something on the Road, maybe it will be good.
The second Laugh was the Tutorial. There you walk a Gear long and get 5 Buttons explained. Insanely extensive, not. But to the Game itself: You walk a Gear long with always coming Branches to look into. You should do this very slowly, because from the second Level a Monster can always jump out, which fidgets wild and then somehow kills you, I suppose, because it then stands there Game over, it just fidgets. Sometimes one is just behind you, if you then stop fidgeting it just without killing us, looks very amusing. However, I did not find the Game somehow nerve-wracking and was not frightened by the Jump-scares either, because they were just to be foreseen. If, as I said, you move forward very slowly, you see these Critters slowly coming around the Corner, then you can stop, have the dispressed again you run slowly, that is neither scary nor exciting, but just boring.
I also feel it for over 5 EUR far overpriced and can therefore recommend a Purchase nicgt. If at some point it becomes such a Game for 19 Cents, then you can strike, that doesn't hurt any further, whereby you could throw this Money in the Pedestrian zone in the Hut Of a Street musician and you would have more Joy, but that is left to everyone themselves.
But There are also Games that I like [mediennerd.de]