Average Playtime: 1 hour

123 Slaughter Me Street 2

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Welcome Everyone to Slaughter Me Street 2

In this exciting prequel to the hit game "123 Slaughter Me Street", we find out the deep dark secrets that lead up to the madness of this series.

You find yourself confused with blood on your hands in a dark house with only a flashlight to guide you.

As clarity and cognizance begins to set in, the confusing haze you were feeling was almost a comfort compared to the harsh reality, that you... are not alone.
The air is putrid, and all you can feel are the eyes of the dead upon you. When there is nowhere to run, all you can do is hide. But what is safe?

When your inspiration comes from the other side, eventually you have to pay the piper.

In this deadly game of "Hide and Seek" you must stealthily fill your "Hide Meter" while evading your nemesis, and using your light for finding areas of refuge. Can you survive these 10 Deadly Levels of pure adrenaline rushing terror?

The large blue creature is the Seeker. He does just this, he will seek you out! His primary objective is to cover as much ground as possible and he loves to get in your face!

The tall skinny pink creature is the Greeter (Revenge) - much like her cousin, from SMS1, she enjoys taking her time and hanging around dimly lit areas. She just wants to say hello.

The brown short creature is the Screamer. He is quite passive and will not go out of his way to harm you. He will however stop what he is doing to scream at you, alerting either the Seeker or Greeter to your whereabouts. He also can be stopped with perfect timing and a light in his face - which will cause him to panic and leave.
Release date
John Kolbek
Nate Sanders
Impulse Game Studios, LLC.
Age rating
Not rated

System requirements for PC

  • OS: Windows 7
  • Processor: Intel / AMD 2.4-2.7 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: AMD R7 250X / Nvidia 750ti
  • DirectX: Version 11
  • Storage: 2 GB available space
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Last Modified: Aug 28, 2019

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123 Slaughter Me Street 2 reviews and comments

Translated by
Microsoft from French
Product received for free a game that will make you spend a great time, despite its theme on very simple fear:-you run away from a House, in the darkness, surrounded by monsters that scare you... The-:-I sometimes had some teleportations bugs in the game: suddenly moving from one room to another without moving... and the ultra repetitive level of the games, because you are always in the same environment... the screams of the monsters much stronger (attention to the ears for the bearers of headphones) than the music or the noises of atmospheres. The "lights out" mode is hidden in the menu, it does not appear on its own when you have finished all levels... I have long sought, to find out. The +:-I find the monsters pretty well made, the theme is very original, it's full of colors for monsters, a game that will make you hate your plush, a very light scenario, without voice or lyrics, but conceived as a small comic, and that sufficed to com take the story and purpose of the games. -It's a game taking, very addictive, quite short on the duration, a little difficult, because the monsters are very reactive.
Translated by
Microsoft from Deutsch
123 Slaughter Me Street 2 is a 3D horror adventure. Adventure can be seen here as a Dummy Term, because there will be no real Story going through during the game, we only get an Impression of a Background of the Game in The short Intro. However, in my Eyes it does not meet the Criteria of an Action Game either, because I can perform very few Actions, one hides mainly from the rather ugly Monsters and tries to sneak past them to escape from the Level. In General, the Game suffers from the Pitfalls of the Unity Engine in the Hands of an Indie-developer: Ugly Monsters because obviously no one was Able to incorporate decent Models or Textures here, missing Menu options (Volume roars at maximum Volume And can't be adjusted), Bugs in the Menu guide, uninspired visual Representation of the Levels that looks like cheap Architectural Program with 0815 3D models. Basically, this is an amusing concept: We take the popular Sesame Street monsters and make them evil Monsters from which we have to hide in order to escape at the opportune moment. For Fans of Horror triggered by the Fainting Of the passive victim presumably a goosebump game. So only suitable for a very special Audience with very low standards. For the Steam review: I can imagine that it can be a nice Game for the mentioned Horror fans, so I would give a "neutral thumb" here, but the massive Weaknesses in the Design and the buggige/incomplete menu/options etc. value the Game in My Eyes off strong. I would strongly advise the Developer to change the Engine, these Monsters would look better in an Unreal 4 Engine to worlds and also the Levels could be significantly appealing. Then that would also be a significantly better Horror Game. https://www.youtube.com/watch?v=ly4aymEHKHI
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