123 Slaughter Me Street 2 reviews

Translated by
Microsoft from French
Product received for free a game that will make you spend a great time, despite its theme on very simple fear:-you run away from a House, in the darkness, surrounded by monsters that scare you... The-:-I sometimes had some teleportations bugs in the game: suddenly moving from one room to another without moving... and the ultra repetitive level of the games, because you are always in the same environment... the screams of the monsters much stronger (attention to the ears for the bearers of headphones) than the music or the noises of atmospheres. The "lights out" mode is hidden in the menu, it does not appear on its own when you have finished all levels... I have long sought, to find out. The +:-I find the monsters pretty well made, the theme is very original, it's full of colors for monsters, a game that will make you hate your plush, a very light scenario, without voice or lyrics, but conceived as a small comic, and that sufficed to com take the story and purpose of the games. -It's a game taking, very addictive, quite short on the duration, a little difficult, because the monsters are very reactive.
Translated by
Microsoft from Deutsch
123 Slaughter Me Street 2 is a 3D horror adventure. Adventure can be seen here as a Dummy Term, because there will be no real Story going through during the game, we only get an Impression of a Background of the Game in The short Intro. However, in my Eyes it does not meet the Criteria of an Action Game either, because I can perform very few Actions, one hides mainly from the rather ugly Monsters and tries to sneak past them to escape from the Level. In General, the Game suffers from the Pitfalls of the Unity Engine in the Hands of an Indie-developer: Ugly Monsters because obviously no one was Able to incorporate decent Models or Textures here, missing Menu options (Volume roars at maximum Volume And can't be adjusted), Bugs in the Menu guide, uninspired visual Representation of the Levels that looks like cheap Architectural Program with 0815 3D models. Basically, this is an amusing concept: We take the popular Sesame Street monsters and make them evil Monsters from which we have to hide in order to escape at the opportune moment. For Fans of Horror triggered by the Fainting Of the passive victim presumably a goosebump game. So only suitable for a very special Audience with very low standards. For the Steam review: I can imagine that it can be a nice Game for the mentioned Horror fans, so I would give a "neutral thumb" here, but the massive Weaknesses in the Design and the buggige/incomplete menu/options etc. value the Game in My Eyes off strong. I would strongly advise the Developer to change the Engine, these Monsters would look better in an Unreal 4 Engine to worlds and also the Levels could be significantly appealing. Then that would also be a significantly better Horror Game. https://www.youtube.com/watch?v=ly4aymEHKHI
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