Average Playtime: 4 hours

1954 Alcatraz

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1954: Alcatraz – The cash is out there. But who will get it?
Joe's doing 40 years on Alcatraz for a heist on an armored truck. The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?
In this interactive Point & Click adventure by Daedalic Entertainment and Irresponsible Games - the team of Gene Mocsy - Joe and his wife Christine will be playable characters. Players will decide between love, treachery, life and death: will Christine assist Joe during his prison break? Will they recover the fortune together? Or will they succumb to greed? Will Christine deceive her husband, taking revenge for all the disappointments and a marriage that brought her nothing but hardship? Will she just turn her back on Joe and hit the road with his former accomplices? Or will Joe gain everything in the end?
1954: Alcatraz offers all what makes a great adventure: challenging puzzles, a mature crime story with a dynamic plot and various possible outcomes, and a whole bunch of shady characters: brutal felons, making life on The Rock even harder for Joe, while outside not only his partners-in-crime but also snoops and cops are after the money and Christine. The cinematic San Francisco of the 1950s, caught in a gritty comic style is a harsh place. But it's also a place where 1954: Alcatraz can also pay homage to history and zeitgeist, in form of the Beatnik culture and other contemporary themes.
.Key FeaturesTwo playable characters: the gangster couple Joe and Christine
More than 20 additional 3D animated characters
More than 60 hand drawn backdrops, based on original footage of San Francisco, North Beach and Alcatraz
Challenging puzzles and exciting dialogues by Gene Mocsy, co-writer of Ghost Pirates of Vooju Island
Atmospheric Beat and Jazz soundtrack by Pedro Macedo Camacho (Fairytale Fights, Ghost Pirates of Vooju Island, A Vampyre Story, Audiosurf)
In-game decisions extensively influence the plot and lead to various endings

Release date
Daedalic Entertainment
Irresponsible Games
Daedalic Entertainment
Age rating
Not rated

System requirements for macOS

OS X 10.7.0 or later, Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer, 4 GB RAM, Intel HD4000, nVidia or AMD graphics card, 7 GB available HD space.

System requirements for iOS

System requirements for PC

  • OS: Vista/7/8
  • Processor: 2.5 GHz (Single Core) oder 2 GHz (Dual Core)
  • Memory: 3 GB RAM
  • Graphics: GeForce 200-series/Radeon 300-series/Intel HD 3000-series or better
  • Storage: 6 GB available space
  • Sound Card: DirectX 9.0c compatible
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Last Modified: Feb 21, 2020

Where to buy

App Store

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1954 Alcatraz Exclusive Preview
Oct 19, 2013
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1954 Alcatraz reviews and comments

Translated by
Microsoft from Deutsch
When I started Alcatraz In 1954, I was still very optimistic. The Intro was Fun and I was really surprised when I tried to stab my Fellow Inmates at Lunch with the Knife, and then it really went. The whole thing then evaporated pretty quickly at the latest as the second Main Character, Christine is established, and becomes controllable, the Game drops his Mask and is very weak from this, very early, time. Sure, Technically, Alcatraz is actually quite solid. We click through the event and combine Items from the Inventory. Here and there there are no Textures, but what is concealed, only appeared in the Final Sequence. These are classic Point and Click Mechanics, so Alactraz Doesn't reinvent anything. Graphically, it also makes a good Impression. The comik graphics quite has their Charm, only the Animations the very wooden therefore come punishes the Game. In addition, the Figures do not want to cooperate entirely with the Background. Quite a pity. Unfortunately, the Locations to be visited are very empty. If you have luck you meet a Person on the Screen, rarely very rarely sometimes three. This makes the Game look very lonely and does not give the Impression that it is in San Franciso. Also, Objects you could interact with Are in Short supply, so it is often more than obvious what To do, which objects to interact with and which Person to have a Conversation with. Underlines is the fact that you never have a full Inventory, and the Possibilities are generally very limited, especially with Joe this is the case. The whole thing makes the Puzzles almost superfluous. And unfortunately, they seem that way, too. The biggest Sticking Point, however, is the Action that comes very weakly. In part, I had the Feeling that the Game was trying not to create Tension even with me. Because unfortunately the Story 1954 Alcatraz is ghastly, and is equipped with an Arc of tension that resembles the Holland. In fact, the Game has no Surprises Whatsoever. Nix comes into the Game surprisingly, in fact, even the Way Joe has to take to flee Alcatraz is already known to the Beginning and is also executed that way. Only rarely do we have the Opportunity to make a Decision, which unfortunately is not as meaningful as one would hope. For example, at a certain Point, it is necessary to "turn off" a Guard. We can do This with two different Objects from our Inventory. Which ultimately leads to the same Result. As if you had a Dagger in Green or Pink to Choose from. Not particularly fun, ahead of all the Decisions. Unfortunately, the People are also very flat and one-dimensional, despite very good Speakers. The Bad Guys are the Bad Guys, and the Good ones are the Good ones. That's it. There is nothing to discover. The Plot never goes deeper than to the Surface. Characters are Means to the End whose Relationships are treated in a stepmotherly way. Which is a shame. The Exposure certainly gives a lot, but the Potential has not even come close to exploiting. Just now I say about 1954 Alcatraz that it disappointed me very much. The Shortcomings completely outweigh the meagre good Aspects of the Game. The Action offers no Tension, and that in a Game that is designed for Tension is not only a pity, but also a real Break in the. The Puzzles are not worth talking about, only the Soundtrack does a good Job and also the Speakers are very much to praise. The Plot is also the Noose that lies around the Neck of the Game very quickly and tightens more and more. I advise everyone against Buying, both Adventure Fans and those who like thrillers or Crime Thrillers. 1954 Alcatraz one of the worst Games I've ever played.
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