Average Playtime: 5 hours


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1Heart can be characterized as a point-and-click puzzler, but one that is bound to defy genre conventions. Its most distinctive feature lies in the undeniably unorthodox and deeply atmospheric art design.
If you put a high value on game aesthetics and run-of-the-mill visuals turn you off from playing, the eye-catching, well-realised visuals of 1Heart will capture your imagination.
The tale of 1Heart follows a boy in search of his lost twin sister -- a chilling and tense journey that will see you traverse over 60 solitary,strange and often outright harrowing landscapes that brim with unique puzzles and more than a hundred usable items to aid your quest.
Watch the trailer to find out more.
Release date
Chicken in The Corn
Chicken in The Corn
Age rating
Not rated

System requirements for PC

  • OS: Windows XP 32bit
  • Processor: 1,6 GHz
  • Memory: 1024 MB RAM
  • Graphics: NVIDIA GeForce 6100 nForce 405 OpenGl 2.1 support
  • Storage: 250 MB available space
  • OS: Windows 7 64bit
  • Processor: 2,2 Ghz
  • Memory: 4096 MB RAM
  • Graphics: Nvidia 7800 GT OpenGl 2.1 support
  • Storage: 300 MB available space
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Last Modified: Aug 28, 2019

Where to buy


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Senior Detective
Make 5000 mouse clicks
Play 1Heart for more then three hours
Listen to four hidden tracks
Priest's Door
Open door leading to the church basement
The End
Complete the game
view all achievements
22 items

1HEART reviews and comments

Translated by
Microsoft from Deutsch
Two little Sisters are at Home alone, the Parents have travelled and leave their Daughters at Home. It rings at the Door, someone gives off a few Toys, which then turn into horror toys and schwupps finds a Girl in a dark Forest, separated from her other Sister. Around them Gloom and strange Noises-where is the Sister Heart just going? Finding Out is your Task in the adventure Hidden Object mix "1Heart." Unlike in ordinary Point-and-click adventures, you don't see the Character here. But It wasn't yet with Minimalism: The Backgrounds are all very static and inanimate, although it should be acknowledged that the graphic Style reminiscent of dark Comics is nevertheless quite coherent and at least provides a good Basis. Voiceover saves the Game away from the narrator intermediate videos and if you perform any important Actions, you have to live with very economical Animations. Well, probably the Game would not have been possible to finance otherwise, but at the end of course I prefer to play an elaborate and loving design-adventure. But what about the Puzzles? They are not easy at all, because finding the Items here is not a Sugar Scare. The Game deliberately refrains from a hotspot display as it Declares the Search egg to be one of the Main Tasks. If in itself okay, but I can't suffer if many Objects are clickable and don't even change the Cursor when running over. Believe me, some people nestle so successfully in the Background that you are guaranteed not to come up with the Idea of Clicking out there. In Hindsight, after all, almost everything is understandable. For example, you'll have to make three Mixtures in a Swamp hut. Conveniently there is a Book on the Table in which the Ingredients are listed and these can be found sooner or later in the World. As mentioned at the beginning, there are also Hidden Object deposits; This means that you need to find a predetermined Number of Items on certain Screens. If I remember correctly, there are only two Times in the Game and is therefore not the Main focus. More Weight, on the other hand, has been given to the logic puzzles, where I regularly get the Crisis. Whether nasty Sliding Puzzles or hearty box shift puzzles-the Solution has to help me, because I have no Nerve for something like this. Once there is also a larger Labyrinth, in which you can only see the immediate Area around the cursor and not reach the Limits of the Really very narrow Corridors, otherwise you will be transported back to the Beginning of the Maze. My pro gamer tip: Just supchate the Mouse Sensitivity and it works out! Otherwise a nice Change, because here was not Thinking, but Skill was required. In terms of Scope, "1Heart" is a very manageable Affair; Let the Game time be about 5 Hours. The Mouse control Is fine; It is also good that you can always quickly jump to any desired Location via a Map. There is no German Translation, but the English Texts are not overly difficult to understand and you can still have them available in a way typical of the future. But the thrillingly incipient story does not succeed In offering a satisfactory dissolution of the Whole thing-the Thought "What should all this be about now?" Will probably not only impose itself on me at the End. There is no particularly bad thing, but also not a good Game, which I was just pressed in the Bundle and therefore I had no Expectations of it at all.
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