Average Playtime: 4 hours

Albino Lullaby: Episode 1

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Albino Lullaby is a horror adventure game that doesn't rely on jump scares or gore. A Lynchian psychological nightmare where you play as yourself. Escape from a dark and surreal Victorian town that clings to the precipices of underground cliffs. The gamespace dynamically twists and contorts around you in real time, as you unravel an equally twisted narrative. Discover the hidden spaces haunted by 'The Grandchildren' as you uncover clues to understanding just where and what you are. Albino Lullaby is set for initial release on the PC and will be fully VR compatible.

Game Features
  • The Next Gen of Adventure Games - Player driven pacing, no cutscenes.
  • Transforming Gamespace - Mechanical mansion deconstructs around you.
  • Environmental Storytelling - Deep background of characters and events, conveyed through the gamespace.
  • Different Play Styles - Sneak or gung ho!
  • Episodic Releases - Pay as you go or get a season pass.
  • VR Ready - Built from ground up to play great on the Oculus Rift, Vive and Morpheus.
Developed by Ape Law.To make game for to give to man! Ape Law exists to explore and experiment with games as the next great storytelling medium and was formed by Justin Pappas in the summer of 2013 in Cambridge, Mass. Justin has worked as a level designer on games like 'BioShock: Infinite' and the 'Tomb Raider' reboot and moved onto the indie scene in 2011 as the level design lead on 'Chivalry: Medieval Warfare' He is now the creative director and level builder/designer for 'Albino Lullaby'. The studio is comprised of other industry vets, who have worked on a myriad of games from 'Borderlands' to 'Lord of the Rings Online' and at studios like Warner Brothers, Hasbro and Harmonix. We are spread out over the north east coast of North America, from Toronto down to New Jersey and communicate primarily over Skype. http://apelaw.com

Gameplay Captured On

Release date
Ape Law
Ape Law
Age rating
Not rated

System requirements for PC

  • OS: Windows 7 or Later
  • Processor: 2.0+ GHz processor
  • Memory: 2 GB RAM
  • Graphics: SM3-compatible video card
  • DirectX: Version 10
  • Storage: 6 GB available space
  • OS: Windows 7 or Later
  • Processor: quad-core Intel or AMD processor
  • Memory: 4 GB RAM
  • Graphics: DX11 compatible video card
  • DirectX: Version 11
  • Storage: 6 GB available space
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Last Modified: Sep 17, 2019

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[Vinesauce] Vinny - Albino Lullaby: Episode 1 (part 1)
Oct 7, 2015
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Albino Lullaby - SURREAL HORROR & toilets (Ep.1), Manly Let's Play Pt.1
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Albino Lullaby [4] - EPISODE 1 ENDING
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Albino Lullaby [3] - CONTAIN BUCK (Episode 1)
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Albino Lullaby: Episode 1 reviews and comments

Translated by
Microsoft from Deutsch
Review in German. Short Review: 8.5/10 After a little more than 3h Of play, I have now finished Episode 1 of Albino Lullaby. I don't really want to tell much about the Story, except that you have a Car accident and you wake up in a strange Place. I would describe The Graphic Style as a Cel Shading Look. The Story is told by Notebooks, so that on the one hand you have To think about yourself and on the other hand this Also leaves a lot of Possibilities for interpretation. The Story is not literally on the Pieces of paper, but they are notes from the Monsters. At First, you don't know who the Pieces Of paper are, but you conclude. One also recognizes, among other things, that the Monsters have a Daily Routine and leave messages to each other. There are also funny Notes, such as one that you can find on The toilet and describe a Kind of Competition, who can sit on Cleo the longest. Such hurtaorous Jokes make you catch yourself smiling and Smiling. It should Be Emphasized that the Game completely dispenses with Jump Scares, which, in my Opinion, is a nice Change. Because a Horror Feeling comes up in definition. Several Times I caught myself getting Goosebumps, through the successful musical Insertion and the Voices of the Monsters. That now leads me to the Opponents in the Game. The worm-like Monsters have no Legs or Arms, just a huge Mouth and Eyes. Their Movement can be described as a Kind Of Glide. They never get fast, so you can always run away from them. If you Come Close to Them, the View blurs and one is Death. Very positive to mention are the Voices of the Monsters. A pretty high Voice that sometimes sings and triggers such a very strange Feeling in one. You think you're surrounded by Lunatics. When you suffer Screen Death, you end up at a firmly prescribed Spawn Point. Self-contained Storing and charging is not possible. However, the Memory Points are set very fairly, so you have no Problems getting any further. There are no great Puzzles to solve in the Game world. You usually have to turn on a certain Number of Lamps or switch Them or plug cables together to unlock a Gate or similar to go further there. In Terms of Playing technology, it is certainly planned to sneaked through the individual Rooms and, if possible, to activate these Lamps in silence, but you can also just run through and let the Monsters track you. It doesn't make a Difference. You can sprint indefinitely and are faster and faster. The Monsters run after you stubbornly and don't try to cut off your Path, so you can always escape unless you run into a Dead End. You can't defend yourself up to Half of the Game, by the way. Then you find a Kind of Weapon with which you can temporarily Incapacitate your Opponents. After each Use, it must be recharged at a Station. You can't completely defeat or kill the Monsters. So Why only 8.5/10 For one thing, as I said, it makes no Difference whether you sneak or sprint through. Certainly sneed is wanted, but just not a Must. If you want to enjoy the Game, though, you should sneak. Half Point Deduction. On the other hand, the Opponents are not intelligent. You just run away from those who follow you and that's. No Tactic that they try to encircle you or anything else. One Point Deduction. I'm definitely excited about the Game and will certainly buy and play the next Few episodes. However, their Release takes quite a while.
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