2D Platformer-Jumping Hero
About
I completely redid the first and second levels, adding the right amount of difficulty and fun. Jumping is extremely important in the levels I make. The player needs to pace the jump and make the second jump at the right time.
In the first level, the player has to jump at the moment they touch the venom to avoid falling into it.
In the second level, the player has to collect pickups, defeat enemies, and find the key to open the door at the end of the level on a moving path made up of countless moving platforms.