CodeSpells
About
CodeSpells is in Early Access, so not all planned features have been implemented. The current version includes Earth, Water, Fire, and Air magic, as well as 5 multi-player minigames and a procedurally generated sandbox creative mode. *Note: multiplayer is still in an early alpha state and requires port forwarding and local hosting.
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When we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells. We wanted to see these fantasies fully realized, so we created CodeSpells.
CodeSpells combines the creative freedom of imagination with the beauty and interactivity of video games. The secret sauce? Coding. Instead of limiting players to pre-packed spells, we allow our players see the real magic that happens under the hood of most games. Through Javascript or the intuitive, kid-friendly visual tool Blockly, CodeSpells lets everyone craft the magic of their dreams.
Ignite blazing wildfires, drain entire seas, turn the elements into a force field around you, or just blow stuff up - the choice is yours!
PLANNED FEATURES:
*Ability for players to use multiplayer servers in the cloud to play with friends (rather than using their own PC as a server).
*Life Magic: (Final Kickstarter Stretch Goal) We’re going to make more robust ecosystems and interactions with the lifeforms of CodeSpells.
*Coding Tutorial: After getting great feedback from our beta testers on Steam, we’ve decided to revamp our code windows in order to make them as intuitive as humanly possible. This includes built-in aid for trying to craft your own games within CodeSpells, like the 5 multi-player minigames we have provided.
*We might create a small campaign mode where players can test their skills by protecting the fading fragments of the CodeSpells universe, but this is a dream feature, and last on our list. Our primary purpose is to deliver on our Kickstarter goals, and make the best procedurally-generated spell-crafting sandbox the world has ever seen.
We are so grateful for everyone’s help in making CodeSpells as magical as we all want it to be. We hope you will continue to give us feedback on Steam and on the Forums as we bear down on the final product.
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See what else we're making at Multi-Dimensional Games by visiting our website.
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When we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells. We wanted to see these fantasies fully realized, so we created CodeSpells.
CodeSpells combines the creative freedom of imagination with the beauty and interactivity of video games. The secret sauce? Coding. Instead of limiting players to pre-packed spells, we allow our players see the real magic that happens under the hood of most games. Through Javascript or the intuitive, kid-friendly visual tool Blockly, CodeSpells lets everyone craft the magic of their dreams.
Ignite blazing wildfires, drain entire seas, turn the elements into a force field around you, or just blow stuff up - the choice is yours!
PLANNED FEATURES:
*Ability for players to use multiplayer servers in the cloud to play with friends (rather than using their own PC as a server).
*Life Magic: (Final Kickstarter Stretch Goal) We’re going to make more robust ecosystems and interactions with the lifeforms of CodeSpells.
*Coding Tutorial: After getting great feedback from our beta testers on Steam, we’ve decided to revamp our code windows in order to make them as intuitive as humanly possible. This includes built-in aid for trying to craft your own games within CodeSpells, like the 5 multi-player minigames we have provided.
*We might create a small campaign mode where players can test their skills by protecting the fading fragments of the CodeSpells universe, but this is a dream feature, and last on our list. Our primary purpose is to deliver on our Kickstarter goals, and make the best procedurally-generated spell-crafting sandbox the world has ever seen.
We are so grateful for everyone’s help in making CodeSpells as magical as we all want it to be. We hope you will continue to give us feedback on Steam and on the Forums as we bear down on the final product.
---
See what else we're making at Multi-Dimensional Games by visiting our website.
System requirements for PC
Minimum:
- OS: Windows 7 or Greater
- Processor: 2 GHZ Dual Core Processor
- Memory: 4 GB RAM
- DirectX: Version 9.0
- Storage: 2 GB available space
Recommended:
- OS: Windows 7 or Greater
- Processor: 3 GHZ Quad Core Processor
- Memory: 8 GB RAM
- DirectX: Version 11
- Storage: 2 GB available space
System requirements for macOS
Minimum:
- OS: Mac OS X 10.7+
- Processor: 2 GHZ Dual Core Processor
- Memory: 4 GB RAM
- Storage: 2 GB available space
Recommended:
- OS: Mac OS X 10.7+
- Processor: 3 GHZ Quad Core Processor
- Memory: 8 GB RAM
- Storage: 2 GB available space
CodeSpells reviews and comments
Translated by
Microsoft from Dutch
Microsoft from Dutch
Early Access Review
My edit plate crashes when i click on the other sort of blocks like i press on water and it crashes i payed 15 bux for this game and i get this
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review is a Very curious thing! The Game is still at a very early stage, but the gameplay is slowly drawn. In terms of the complexity of mastering-nothing complicated:) The Zest adds that the Chelpa is not:)
Translated by
Microsoft from French
Microsoft from French
Early access review no documentation on the various objects to encode in JavaScript... They do not even provide the object code so that one can encode in an external IDE (the game's text editor sucks.)
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review A Game with a lot of Potential.
So far, you can only put together your Spells and go through these Casts and through world History.
Graphic looks good.
A Game of watching is worth-wage.
I hope there comes a Multiplayer, because that would be the Hammer.
If you want to see a real Insight, click here: https://www.youtube.com/watch?v=SVg84oV8pQ0 I would buy it again.
Your Clooni from GamerGroupHamburg
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review In itself, I like the Game idea. Unfortunately, it has a very need for development.
The Surface takes the Fun of the Game. If I open the Help on something, then comes a Wikipedia page. After that, I couldn't edit a Spell because I didn't get away from the Wikipedia page. With existing Spells, I wanted to look at the JS Code, got stuck into an empty JS Code and couldn't navigate back. It was only by Editing another Spell that I was able to get out of there.
After that, I only saw that the Game was released in 2015. Got it uninstalled and refunded ...
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review Programmers approve of Developing programming skills. The Game is to create different spells with the help already known to you. In The game you can use both programming language and block diagrams. Different range of physical changes of a spell: from selection of elements to choice of speed of attenuation or force of vzrava, attraction and repulsion.
I recommend it for learning the basics of programming. Not boring and fun. It Is possible to play with friends on the network.
The process of the game unfolds on the map (sandbox), where there are mountains, magical artifacts, spheres, lakes, plains. All This is a good visualization of the landscape and animation.
I Put the Game 6 out of 10, as there were found minuses in the form of boring gamepad for ignorant programming and poor optimization. But It is not necessary to judge harshly: the game is under development.
You can Buy. I advise you to think. It is Not necessary to throw money on the wind