Survisland
About
We have designed three different biomes in current version: The Shallows, Mangrove Forest and The Swamp. Each has its own unique landscape, vegetation, resources and sub-biomes. You’ll have to alter your strategy to survive in different biomes.A Living Nature Sunrise, sunset, changing of clouds and raining, the weather and nature cycling is not only for visual satisfactions. They actually affects you, just like real life surviving, the nature is always the most formidable foe.
The nature has its inner patterns to control the weather; you can learn and use it to benefit yourself. You can stand in shadows or in water to avoid the heat of a summer’s afternoon, start a campfire to keep warm in cold night, detect the direction of the wind from your campfire smoke, hide from strong winds behind a rock, avoiding rain under a tree.
The plants in Survisland also will bear fruits overtime in the right seasons; you can directly pick them up or hit a fruiting tree with a rock to shake some off. Cutting the whole tree down can get all the fruits immediately, but you also will lose a fruit source in long terms.Fully Detailed Metabolism System We made a very detailed metabolism system to simulate real life human beings.
Your body is built up with muscles, fat, bones, blood and water. All your actions will cost calories, and the stuff you eat can only be useful after you digested them!
Surviving is not only about keeping hungry and thirsty levels at bay, but to keep nutrition in balance, you’ll have to find various foods to achieve this. Once your body is unbalanced, there will be a symptom as corresponding to it. Some symptoms are harmless, only act as a notification, such like Empty Stomach. Some will reduce your body functions: getting Cold will reduce the stamina regenerate speed and cost more calories. The worst symptoms will reduce your health: Starving, Dehydration, Freeze, Suffocating…
Wearing clothes can always provide warmth and also some protections from environment. Some prevents you to get wet when raining; some keep you warm in strong winds. You should wear the suitable gears; eat various foods to keep your stats balanced!Realistic Items We made a very deep and complex item system: each item has its own size, weight, species, hardness, toughness, quality, portability and functions. These properties determine the size an item will occupy when you put it into a storage; is the item too heavy for you to carry; how will this item perform in a combat; how can I carry it, with one hand or two; where can I equip this item, as a shirt or belt etc.
Item system is the heart of our simulation of real life, anything you can think of can be made into an item and you can see it acts in our game with the functions you’d expect in real life!
Now there are more than fifteen functions we have made in the system, more will added along the way to bring you a more realistic game world.Unique Crafting System Survisland has a unique crafting system. Some items have one or several Crafting Nodes, it indicates different parts of an item that can be crafted. You’ll need to use various Crafting Techniques to process these parts.
Which Crafting Techniques you can use is determined by the items on your hands, certain techniques require specific tools in hands.
This Node Based Crafting system will cover all the common crafting in the field. But you can also find use workbenches to combine items. Workbenches can be found in wild as a wide tree stump or a flat rock.Build Whatever You Want From a simple leaf tent to a huge stone fortress, you can build anything you want with our flexible Building System.
You’ll have to craft three types of building marks: Foundation mark, Support mark and Surface mark, to start building. Each mark represents a specific building part and you can upgrade these marks to actual buildings.
Buildings can protect you from the most violent weather but cost a lot of efforts, choose a fine place to settle down!Up Coming Features Here are some planned mechanics we will add into the game in future updates.
The nature has its inner patterns to control the weather; you can learn and use it to benefit yourself. You can stand in shadows or in water to avoid the heat of a summer’s afternoon, start a campfire to keep warm in cold night, detect the direction of the wind from your campfire smoke, hide from strong winds behind a rock, avoiding rain under a tree.
The plants in Survisland also will bear fruits overtime in the right seasons; you can directly pick them up or hit a fruiting tree with a rock to shake some off. Cutting the whole tree down can get all the fruits immediately, but you also will lose a fruit source in long terms.Fully Detailed Metabolism System We made a very detailed metabolism system to simulate real life human beings.
Your body is built up with muscles, fat, bones, blood and water. All your actions will cost calories, and the stuff you eat can only be useful after you digested them!
Surviving is not only about keeping hungry and thirsty levels at bay, but to keep nutrition in balance, you’ll have to find various foods to achieve this. Once your body is unbalanced, there will be a symptom as corresponding to it. Some symptoms are harmless, only act as a notification, such like Empty Stomach. Some will reduce your body functions: getting Cold will reduce the stamina regenerate speed and cost more calories. The worst symptoms will reduce your health: Starving, Dehydration, Freeze, Suffocating…
Wearing clothes can always provide warmth and also some protections from environment. Some prevents you to get wet when raining; some keep you warm in strong winds. You should wear the suitable gears; eat various foods to keep your stats balanced!Realistic Items We made a very deep and complex item system: each item has its own size, weight, species, hardness, toughness, quality, portability and functions. These properties determine the size an item will occupy when you put it into a storage; is the item too heavy for you to carry; how will this item perform in a combat; how can I carry it, with one hand or two; where can I equip this item, as a shirt or belt etc.
Item system is the heart of our simulation of real life, anything you can think of can be made into an item and you can see it acts in our game with the functions you’d expect in real life!
Now there are more than fifteen functions we have made in the system, more will added along the way to bring you a more realistic game world.Unique Crafting System Survisland has a unique crafting system. Some items have one or several Crafting Nodes, it indicates different parts of an item that can be crafted. You’ll need to use various Crafting Techniques to process these parts.
Which Crafting Techniques you can use is determined by the items on your hands, certain techniques require specific tools in hands.
This Node Based Crafting system will cover all the common crafting in the field. But you can also find use workbenches to combine items. Workbenches can be found in wild as a wide tree stump or a flat rock.Build Whatever You Want From a simple leaf tent to a huge stone fortress, you can build anything you want with our flexible Building System.
You’ll have to craft three types of building marks: Foundation mark, Support mark and Surface mark, to start building. Each mark represents a specific building part and you can upgrade these marks to actual buildings.
Buildings can protect you from the most violent weather but cost a lot of efforts, choose a fine place to settle down!Up Coming Features Here are some planned mechanics we will add into the game in future updates.
- More biomes and more resources. We currently only have about one hundred items and three biomes for you to explore and the technology level is still in stone-age. All the fun that metals can give us is coming in future updates. And more biomes will be created as planned: Hills, Rainforest, Mountains, Grassland, etc.
- AI Animals, currently we don’t have animals on the islands, but of course we are going to add them into the game, actually it’s the most prior function we are working right now. There will be fishes, birds and land animals. They will have their own schedule of life and unique reactions to the environment.
- Mental Health, this is another important part of our surviving simulation. Many lone survivors didn’t die from the lack of resources, but mental illness: loneliness, despair, fear. There will be some mental properties added as basic stats, like sadness, excitement, stress or loneliness. New symptoms will also be added to reflect the states of these properties and they can affect the overall mental health, when the mental health is drained out, you may lose your mind and gone crazy.
System requirements for PC
Minimum:
- Requires a 64-bit processor and operating system
- OS: Microsoft Windows 7
- Processor: Intel Core i5 7500 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 960 / AMD RX 470
- DirectX: Version 11
- Storage: 3 GB available space
Recommended:
- Requires a 64-bit processor and operating system
- OS: Microsoft Windows 7 / 10
- Processor: Intel Core i7 7700K / AMD Ryzen 7 1700
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1060-6G/ AMD RX 580
- DirectX: Version 11
- Storage: 3 GB available space
Survisland reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review English and German Feedback: Finally a Survival Game that lives up to its Name!
Complex yet simple, sensible and innovative Crafting.
Despite Alpha Status, the Game runs very stable and already offers enough Content that lasts for an Hour.
Whether it'S making tools, Sourcing wood, Fibres, Leaves, Stones or Food, everything requires a certain amount of Effort, time and Energy. Building a Hut in Particular is a certain Amount of time.
It is Fun to see how your own Home slowly takes Shape.
The small Advances are what keep rewarding the Player, finally a Backpack, finally laid a Foundation ...
The Game simulates as much realistic the health Status of the Player with Attributes as Endurance, temperature, body fat, Muscle Mass, Digestion etc.
Although this Still seems to me to be somewhat unbalanced. Even if I have filled the Stomach completely, it doesn't take long for my Character to ask for Food again.
For the Price of 5 Euros (now 7 and still a Mockery price) a clear Buy recommendation, here you are offered a great survival Crafting Game, which has a Lot of Potential. I'm excited to see how it's going to evolve. When Animals are added, the Whole thing becomes even more challenging. At this Stage, a challenging Game in which the Focus is clearly on the sophisticated Crafting System, which is nevertheless easy to learn and permanently demands the Player to satisfy his needs and to make use of his Environment. Pure Survival, great!
One or two Things are a little bothered by me at the Moment, although this is not really relevant. Theme graphic: On the one hand, I feel the Animations of the Palm Trees a bit wooden.
Here doesn't really come the Feeling on which they weigh themselves in the Wind.
It looks more like someone is shaking the Palm Trees:-p The Water already looks very nice, but waves with Surf would be more realistic and a Feast for the eyes. The Sky already looks quite successful, but in my Opinion you can also optimize it.
The second Point is: Why can't I access my Inventory while Sitting?
Otherwise Already very successful at this Stage, carry on like this!
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Finally a survival game that lives up to it's name!
Complex but yet simple and sensitive, innovative crafting.
Despite alpha status the game runs very stable and offers already enough content for hours of playing.
Be it the making of tools, source wood, thatch, leaves, stones or food, all needs a certain effort, time and energy, Especially the building of a hut is time consuming. But it's fun to watch things growing slowly.
The small proceedings rewarding the player constantly, finally a backpack, at last a foundation for my first hut ...
The game simulates health condition with unique attributes, like body fat, muscle mass, digestion etc.
Though I have the feeling that this system is a bit unbalanced so far, because even when my stomache is full it doesn't take much time until I'm hungry again.
For the price of 5 Euro (meanwhile 7, but still a ridiculously low price) a clear recommendation to buy.
You'll get a great survival crafting game, which has a lot of potential.
I'm keen to know how development will proceed. If they add animals it will be more challenging, I think that's one thing that will be added next. For now already a challenging game, which focus lies cleary on it's sophisticated crafting system, which anyhow is easy to learn and exercises the player constantly to satisfy his bodily needs and to utilize his environment. Survival pure, awesome!
Two things annoy me a bit right now, nothing of importance ... The grafics looking nice so far, but ...
The animation of the palms ar a bit awkward. I don't have the feeling that they wave in the wind, it looks rather that someone is shaking them:-p The water looks nice so far too, but a surge of waves would really look cool and more realistic. Also the sky looks nice, but in my opinion even that could be optimized.
Second point: Why I can't access my inventory while sitting on the ground?
Apart from that at this juncture well made, keep it up!