Average Playtime: 3 hours

Astral Terra

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Unlimited Terraforming and Building in your own Procedurally Generated
Smooth Voxel World.

Explore, Adventure, Craft, Build, Survive. How will you shape your world?
Astral Terra is a fantasy-themed sandbox world-crafting game for PC with RPG and survival elements. Set in a beautiful smooth voxel world that’s generated on the fly and completely editable, no two players will have the same experience, as everything from the skills you learn to the world you play in is fully unique and customizable. Explore the endless realm of the Fae Sanctum as a Planar Warden and pick out a piece of land to build your fortress via your unlimited power to terraform and build. Gather resources for crafting and building or just explore the various biomes for the sake of discovery. From character progression with abilities and powers, to the terrains and the environments, everything is procedural and editable! Shape your world and your character the way YOU desire! Play alone in single player offline mode or or join friends in multiplayer online mode to collaborate. Astral Terra has automatic online hosting of your world with no external server setup, with options for worlds to be public, password protected or private.CORE FEATURES
  • Play Your Way! Shape Your World! No starting Archetypes – your character, a Planar Warden, grows the way you want them based on your choices(skills) and discoveries(items). Pick from 3 starting races: The Fae, Dark Elf, or Dwarf for character races.

  • Unlimited Terraforming. You have lots of choices for editing your environment using the Kinumon Astra(Magic Cube). The tool is one of your core world powers so gathering materials is not needed. Add or remove land, change textures and more. No restrictions on terraforming.

  • Unlimited Build Tools. You can build using multiple shapes, materials & prefabs. The tool is one of your core world powers so gathering materials is not needed. No grinding required.

  • Next Gen Dynamically Generated Worlds-With a robust modern smooth voxel system, our worlds are generated on the fly every time a player starts a new game (or load up your saved world that you already worked on). Simply put in a seed and see a new world every time!

  • Discovery & Adventure-Unlock the mysteries of the world through exploration and discovery. Explore underground caves & find rare minerals for crafting.

  • Mining & Crafting-Gather ingredients & resources from combat drops OR from mining your land to build new weapons and items. Check our wiki for more details.

  • Skills & XP-Gain XP through combat, harvesting & exploration. Choose skills based on the type of player you want to be. Check our wiki for more detailed spell listings (basic powers and spell tomes available at launch, new advanced skill system coming soon).

  • Survival & Combat-Fight and kill aggressive mobs that also want to kill you. (bloodfiends and grottonoids in caves so far - more coming).

  • Solo & Coop-Play alone in offline single-player mode or Invite friends to join your multiplayer online world via the in-game server browser. If set to public, your friends will see your game and can join you – all done seamlessly without third party software (online private and public mode). Online play is set to a current limit of 10 players per room/world.
STATE OF THE GAMEFor most features, we now have the core implemented, these systems just need to be extended upon.

In Early Access Build:
  • Terraforming and Terrain Editing Tools (Building, Digging)
  • Dynamic World Generation(with Seeds)
  • 4 different Biomes for the starting Fae Sanctum plane
  • Day/Night Cycle
  • Resource Harvesting
  • Simple Crafting System
  • Interactive Cascading Water, Waterfalls, Rivers, Oceans
  • Underground Cave System
  • Basic Combat, Weapons & Spell Casting
  • Wildlife/Animals
  • World/Home items to place
  • Player Built Housing
  • 3 Starting races with 2 sexes for each race(male or female; Fae, Dark Elf, or Dwarf)
  • Attributes and XP
  • Some Survival System Components(hunger/stamina)
  • Aggressive Mobs in caves(Bloodfiends & Grottonoids so far - more coming)
  • Mounts for travel
  • Multiplayer(cloud hosted, room based MP with up to 10 players per room)
  • Single Player Offline Mode
  • Steam Integration(no 3rd party login required)
  • Friends list and trade options

  • More items to craft
  • More advanced Combat and Skills
  • Multiple armor types
  • Additional Character Races(Human, Elemental)
  • Travel to other planes(Fae Sanctum is the starting plane and there are 3 different biomes within the first starter plane). Shadow plane(already in prototype), then the elemental planes will be next.
  • Character Customization-Changing hair, body type, etc
  • Starter Missions
  • PVP
  • Dungeons and quests
  • MOB Factions(friend or foe) and Rewards
In the beginning there was the formless warm gray.
There was neither light nor darkness, nor form nor striving.
Yet in time, there was the slightest movement in the gray.
So slowly at first, that none might notice, even had there been one to watch.
Over eons of uncounted time, the gray gathered itself in a single place.
A thing like a smooth gray egg coalesced, then shrunk and contracted until in an explosive burst,
The Two were born: One of Light, the Other of Darkness.
The Great Lovers, Lakana the White, Goddess of Light and Order, and
Visaku the Black, God of Darkness and Chaos, blossomed forth into the universe.
In the fullness of time, the Two begat the First Children. The Firstborn was enigmatic.
They named him Davanu, and tall and proud,
Crowned with mighty horns and lusting always for power.
Red is his color.
Next in their line was Da’lea the Green, joyful and merciful,
Prone to rapid change in mood, but mighty in her generosity and mirth.
Finally, in a pregnancy that nearly killed Lakana were born the Four:
Ravanyx the Golden, fiery in both temperament and appearance;
Vaya the color of Sky, fast and effortless in motion, controlled by none;
Nitluru the Brown, dwarfed and sturdy, slow to anger, but mighty in wrath;
And Tagaryl, green like the Sea, cold and deep, filled with secrets...

Read more and learn all about Planar Wardens and Astral Terra at our wiki!
Release date
Tethys Interactive
Tethys Interactive
Age rating
Not rated

System requirements for PC

  • OS: Windows 64bit
  • Processor: Dual Core
  • Memory: 4 GB RAM
  • Graphics: NVidia GTX550 ti/ATI 6770 or higher
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • OS: Windows 64bit
  • Processor: Quad Core
  • Memory: 8 GB RAM
  • Graphics: NVidia GTX 670/ATI 7870 or higher
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
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Last Modified: Aug 28, 2019

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Astral Terra reviews and comments

Translated by
Microsoft from Deutsch
Product received for free Early Access Review 1st impression of the 9.5.2016 Review Astral Terra is a Sandboxing Game with a hint Of RPG (XP) and also Survival Elements (Hunger) in a Fantasy world. The early Status of the Game must be taken into account. At Present it is in a fairly early Status, there is still a lot of Content missing and a reasonable Tutorial would make it much easier to Get started. But the Ambitions of the Developers are high and that they deliver, they proved just last Week with a huge Update that, among other things, also removed the previously cumbersome account system and significantly increased The Playability on my PC. So I am optimistic that this Game will evolve well and hope it can meet expectations. Graphically, this looks extremely good, the Surroundings are very colorful and varied and everything looks very plastic and lively. The Music is hardly to no at all, sound Effects also hold back very much (unclear whether Bug or lack of Content). The Control is at most functional, at the latest the Tree menu is in my Opinion clearly overloaded and too fiddly, here should be improved. Rating: Overall, we're dealing with an interesting Title that looks good and wants to offer a more classic Sandboxing Game for the Zunkunft With some Gearing to other Genres. At the Moment it is above all nice to look at, with the Rest still room for Improvement. Compared to other Games of this Kind, it just barely makes the Cut a positive, but I expect an Increase and stay tuned:) 5.2/10 What's good? Beautiful, coherent Graphic Atmosphere, varied landscapes Dovetailing from many genre Offset pieces Ambitious developers who take care of their Game What can get even better? What else should come? Content. At the Moment, you quickly get to Limits on what the Game can offer and show you. Control: Please simplify or detoxify something. Controller Control would be great Tutorial at least for basic Mechanics Disclaimer: I kindly received a Key from the Developer for Testing Purposes.
Translated by
Microsoft from Deutsch
Early Access Review Promising MMO focusing on Construction, for now. You have a World to yourself and then you can connect it to other Worlds if you want. In this World, you can build Mediavel Things for the time being. On the one Hand, Terraforming on a grand Scale. On the other Hand, Detail tuning With Built-in Kit system. And third, you make Objects that then fit into the Rooms. You supply yourself with Food via Plantations or buy it from the Retailer by Selling Materials. You get up in a Level System. The Landscape is beautiful and vivid. I play in 1600x900 and my Computer gets into the Noise Mightily. So please good Hardware. Otherwise, of course, you have to scale back in Graphics and Size. The Landscape may vary depending on the Planet's Seed. -Desert-Tundra-Forest-occasionally Forest with Water (Northern Europe) that I have now been grad. There are probably more Variations. My Char is ugly but with a friendly Face hahaha. There's not a lot of Choice there yet. It's more the Idea of building in the Sense. An interesting Point. You can get away from The Char and build Things and Landscapes regardless of that Char. As a Spirit, so to speak. The Char stays at the Place and wins Points and also needs food and can be attacked. With certain Dingen/buildings, there is a Range. The Khoft works do with a Kind Of Gypsy Wagon And have to do this in its own Form, not in the State of Mind. So create Plant Beds or build an Esse or build a Campfire. Anything else can be done by the Char either in Mind or Body Condition, Building Parts or Terraforming. But I'm not in it for so long yet, haven't seen everything for a long time and you always have to say: The Game can still develop VIEL in different Directions. There will be more Animals and Opponents to come. It already doesn't have as many garstige Opponents as in the Dinosaur Game, at the Moment I've only Seen Chickens. And a Lizzard. Which has run away from me. Also, handling the keyboard is VERY awkward. But the Developers posted on the Discussion Forum that the ones there make for Abhifle. And also take the Bugs out. Ask for Patience. As always with Alpha Versions. I find it a Game where I can linger, as I said.
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