3030 Deathwar Redux reviews

Translated by
Microsoft from Deutsch
It is sometimes written here that it is better than Elite Dangerous-I can't judge this, as I haven't played ED yet, but if Elite Dangerous Is even flatter, you should order yourself ne Pizza for the Money after all. I don't dispute that 3030 Deathwar is not Lovingly made, and it also has a certain Charm. But with Gameplay, it stops again. Clearly you can do different Missions and do whatever you want-the Tojahagim Of all Freespace A Likes. But why? Driving a taxi and being a Postman is no Fun, just brings Money. Chasing Bounty is tedious as the Combat System is mäh. Mining and Trading are hardly lucrative, as even with a Tading Ship you have so little Cargo space that you can hardly generate Profit-each taxi mission brings in more than the best Trading Route. And then the various Ships-I can definitely save on it, but if I equip one of the smallest Ships for 30,000 Credits with a decent Woe, I will only find a Ship in the Millions that can compete with it again. I don't Enjoy Farming money like that forever. By the way, everything That works better in SPAZ, for example. Or in Freespace. The 90s Adventure-Part remains: Unfortunately, it didn't work for me either. The Graphics are not mine at all-the Lucas Arts Adventures looked better around Worlds. The Animations are really shabby. And in the first 8 Hours something happened, but neither my Character nor the Game world could really please-all pretty generic. Conclusion: If YOU like SPAZ or Freespace or even Elite Dangerous and don't bother with the repetitive Tasks, you can try a Try in the Sale. Otherwise I would rather advise against it.
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Translated by
Microsoft from Deutsch
I have to give my Loud appreciation to the Developer of this indie jewel here, I have rarely seen so much Attention to Detail, you notice that every lot of Heart and blood has Flowed into it here. Hats off! Not to mention the many Allusions and hidden Details of pop culture of the 80s and 90s, in almost every Station there is something to discover, glorious. Of Course you have to like that, but since I grew up in this Time and it fits quite well into the universe without anything quirky universe that was constructed here, you can certainly live with it without Background Knowledge about this Time. After about 6 Hours (offline mode is probably not included) I travelled almost 2000 of the 38 Solar Systems and followed the Story more or less straight. What Makes me get a theoretical Playing time of 20 Hours out. Provided I'M not going to get myself as a space trucker after the Story, well it's more like ... Spacecraft selection ranges from taxi shuttels to Interceptors and Medium-heavy frigates to The big Commercial God, with countless Upgrades. There is something for every Style of play. Acceptable Orders include, but are Not limited to, Passenger and Object transport, heavy Goods transport via Tractor beam, the spying of People or mapping planets, such as destroying space debris and classics, eliminating Pirates. In addition, Wrecks of damaged Spacecraft can still be looted. I got on well with the controls after a short Accudition and thanks to the Inertia a pleasant Semi-realistic Feeling of The Spaceships arises, especially in the jump drive between the Systems called "Split." Since I am more of a peace-loving Sales Representative and uh yes, already an old Sack, the Fights seem a bit hectic and confusing to me, but as far As I can tell most of the Disputes are optional. So I'm up for the Game and would like the Developer to see more Players go that way. Very clear Buy recommendation!
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