Average Playtime: 4 hours

3030 Deathwar Redux

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3030 Deathwar Redux is an Open World Space Adventure with a twist!

A dead body is found by his crew, then his new ship gets impounded by the cops, something is going on... probably related to a missing freighter with a large cargo of gold bars. Now, John Falcon, a freewheeling space pilot, tries to get back on his feet. But where to start?

* Take on some local delivery jobs and get a better ship?
* Downsize to a Jetsuit and go shooting space-junk for quick money?
* Focus on finding the missing gold shipment before the local gangs and salvage teams?
* Go punch that damn mechanic who sold you a stolen ship?
...and what is this mysterious 'Taoist' group you keep hearing about?

Maybe just take a break and go travelling inter-stellar, in an Open World of more than 30 star systems.

* Open world space exploration and frantic combat with afterburners blazing
* Board Stations, visit the bars and talk to an array of space scum
* Ghostly Derelict Ships to find on your Star-Map, spacewalk into, and salvage valuables
* Large variety of fun Jobs and Missions, with exciting Side Quests
* Diverse ships to buy and upgrade for Performance, Defence and Combat
* Get a fuel-scoop and refuel from the corona of a sun without frying yourself!
* Find Pirate Stations & begin a life of crime, attack innocent traders, steal cargo from traffic
* Get a large cargo ship and go Asteroid Mining for metals, or haul Goods between systems
* Hidden wormhole shortcuts, Comets, Unique Stations and other secrets to find
* An intriguing Main Plot Line... and much, much more!

The Redux version adds: an extended adventure, with more characters and content, graphical enhancements, balancing and gameplay changes, a smoother experience and tons of other improvements!

Developed by Matt Griffiths & Mic Newsam
Additional Design by Max Dohme
Published by Crunchy Leaf Games
Release date
Bird in Sky
Crunchy Leaf Games
Age rating
Not rated

System requirements for PC

  • OS: Windows
  • Processor: 1 GHz
  • Memory: 1 GB RAM
  • Storage: 500 MB available space
  • Additional Notes: Supported Gamepads: XBox 360 & XBox One
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Last Modified: Sep 17, 2019

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Deathwar 3030 Redux - In The Year 3030 There is Death and War
May 26, 2016
Scott Manley
3030 Deathwar Redux: I Love This Game!
Sep 1, 2017
Biscuit Dog
3030 Deathwar Redux - 1.0 Release Trailer
Sep 13, 2017
Crunchy Leaf...
3030 Deathwar REDUX - Early Access Trailer
Apr 28, 2016
Crunchy Leaf...
3030 Deathwar Redux - (Open World Space Adventure Game)
Apr 5, 2018
3030 DEATHWAR REDUX Gameplay ★ Falcon 1 Shot ★ Let's Play 3030 Deathwar Redux
May 23, 2016
Yippee Ki Ya...
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1,044 items
Death Blossom
Killed 3 ships in under 10 seconds
Crews are not expendable
Rescued a fellow Spacefarer
The "Knowledge"
Completed 50 taxi missions
Cleaning up the town
Squashed more Aphids
Welcome to the Caribbean, love!
Visited the asteroid carved face Pirate base
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38 items
This game rules! 3030 Deathwar Redux
3030 Deathwar Redux - Current Space Game Stream - Episode 5
Let's Play Ep 1: 3030 Deathwar Redux
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22 items

3030 Deathwar Redux reviews and comments

Translated by
Microsoft from Deutsch
It is sometimes written here that it is better than Elite Dangerous-I can't judge this, as I haven't played ED yet, but if Elite Dangerous Is even flatter, you should order yourself ne Pizza for the Money after all. I don't dispute that 3030 Deathwar is not Lovingly made, and it also has a certain Charm. But with Gameplay, it stops again. Clearly you can do different Missions and do whatever you want-the Tojahagim Of all Freespace A Likes. But why? Driving a taxi and being a Postman is no Fun, just brings Money. Chasing Bounty is tedious as the Combat System is mäh. Mining and Trading are hardly lucrative, as even with a Tading Ship you have so little Cargo space that you can hardly generate Profit-each taxi mission brings in more than the best Trading Route. And then the various Ships-I can definitely save on it, but if I equip one of the smallest Ships for 30,000 Credits with a decent Woe, I will only find a Ship in the Millions that can compete with it again. I don't Enjoy Farming money like that forever. By the way, everything That works better in SPAZ, for example. Or in Freespace. The 90s Adventure-Part remains: Unfortunately, it didn't work for me either. The Graphics are not mine at all-the Lucas Arts Adventures looked better around Worlds. The Animations are really shabby. And in the first 8 Hours something happened, but neither my Character nor the Game world could really please-all pretty generic. Conclusion: If YOU like SPAZ or Freespace or even Elite Dangerous and don't bother with the repetitive Tasks, you can try a Try in the Sale. Otherwise I would rather advise against it.
Translated by
Microsoft from Deutsch
I have to give my Loud appreciation to the Developer of this indie jewel here, I have rarely seen so much Attention to Detail, you notice that every lot of Heart and blood has Flowed into it here. Hats off! Not to mention the many Allusions and hidden Details of pop culture of the 80s and 90s, in almost every Station there is something to discover, glorious. Of Course you have to like that, but since I grew up in this Time and it fits quite well into the universe without anything quirky universe that was constructed here, you can certainly live with it without Background Knowledge about this Time. After about 6 Hours (offline mode is probably not included) I travelled almost 2000 of the 38 Solar Systems and followed the Story more or less straight. What Makes me get a theoretical Playing time of 20 Hours out. Provided I'M not going to get myself as a space trucker after the Story, well it's more like ... Spacecraft selection ranges from taxi shuttels to Interceptors and Medium-heavy frigates to The big Commercial God, with countless Upgrades. There is something for every Style of play. Acceptable Orders include, but are Not limited to, Passenger and Object transport, heavy Goods transport via Tractor beam, the spying of People or mapping planets, such as destroying space debris and classics, eliminating Pirates. In addition, Wrecks of damaged Spacecraft can still be looted. I got on well with the controls after a short Accudition and thanks to the Inertia a pleasant Semi-realistic Feeling of The Spaceships arises, especially in the jump drive between the Systems called "Split." Since I am more of a peace-loving Sales Representative and uh yes, already an old Sack, the Fights seem a bit hectic and confusing to me, but as far As I can tell most of the Disputes are optional. So I'm up for the Game and would like the Developer to see more Players go that way. Very clear Buy recommendation!
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