3D Level Editing Map Submission
About
As part of my HNC Year studying Game Development, I was tasked with creating a 3D Level using Unreal Engine 4.
The main criteria were to have:
At least 3 separate interconnected areas
At least 3 different textures
A range of static meshes(minimum of 2)
Appropriate use of lighting and lighting features
At least 1 player spawn point and at least 2 other features from the following - Vertex Editing, Water or Lava, Moving Doors, Teleporters, Particle Effects or Weapon pickup point or base.
I chose to create my map in a medieval style using free assets downloaded from the Unreal Marketplace. I created a multi-material texture for the landscape to allow me to paint separate areas of the landscape layer in different materials ranging from Dirt and grass to sand and cobblestone.
I am aware that my map is very basic and requires a lot of fine tuning but I feel for a first effort, and with this being my first time using Unreal, I did ok.
Advice and constructive criticism is welcome in the comments.