3rd Person 3D Platformer
About
I started out by making this paper map as a rough outline for my level. It shows the basic level progression, from the player's start point to the end goal. The game is played from a third person perspective, and the mechanics used were a double jump mechanic, a gravity reversal mechanic, and kill volume mechanics.* I also scripted a tutorial for the player. This level was built around those mechanics. After I ironed out this outline, I started building the level. After a couple weeks of building, play-testing, and fine tuning I ended up with this finished version.
Note: Press the lock cursor button to lock the cursor to the center of the game.
*Note#2: The mechanics featured in this level were all programmed by Dean Soeder, and his portfolio can be found here.
All sounds are from FreeSound.org.
Year of production: Spring 2015