3rd Person 3D Platformer

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About

I started out by making this paper map as a rough outline for my level. It shows the basic level progression, from the player's start point to the end goal. The game is played from a third person perspective, and the mechanics used were a double jump mechanic, a gravity reversal mechanic, and kill volume mechanics.* I also scripted a tutorial for the player. This level was built around those mechanics. After I ironed out this outline, I started building the level. After a couple weeks of building, play-testing, and fine tuning I ended up with this finished version.

Note: Press the lock cursor button to lock the cursor to the center of the game.

*Note#2: The mechanics featured in this level were all programmed by Dean Soeder, and his portfolio can be found here.

All sounds are from FreeSound.org.

Year of production: Spring 2015

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Developer
S. Benjamin Phillips
Age rating
Not rated

System requirements for PC

System requirements for Web

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3rd Person 3D Platformer screenshot, image №1268568 - RAWG
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Last Modified: Jan 9, 2019

Where to buy

itch.io