4 Seasons
About
The theme of this game came to me in a short poem I more just considered a cool sounding series of words at the time than anything meaningful. However, several days later, the poem still stuck in my mind in its entirety; I still have no idea why, as I still don’t think the words particularly mean anything together, but there was something there so I aimed to capture a bit of that vague but interesting mystery in exploring abstract aesthetics. Which is really just a roundabout way of saying I just wanted to make cool looking places.
INSTRUCTIONS:
Wander around and explore. If something sticks out it’s probably a distraction, and if something feels rather empty there’s probably something there. 2 of the 4 levels have a secondary secret(-ish) method of progressing. A disproportionate amount of work went into them instead of silly things like the overall game’s actual quality or cohesiveness (or sound (I'll fix that in a later update)) so please find them.
NOTES:
Currently there's a bug with the Winter level's rendering. Shadows don't seem to exist.
4 Seasons from Steven Fan on Vimeo.