4 Zuri With Love
About
WARNING: EPILEPSY WARNING. FIRST SCENE MAY CAUSE AN EPILEPSY EPISODE!!
Teddybunnies are living in a prison right now. With no brain they can't do anything. Yet, a super high speed falling cube has breach the dimensions allowing you to control them. Help them stay alive as they collect enough money to escape from that place.
Thank you for testing out my game, here are some tips in order to enjoy it at most the game just click on the .exe file to start)
- Teddybunnies are inteligentless character, everytime the bump with each other they will either talk or get angry.
- Teddybunnies can only remember up to 5 actions, all of them can be cancelled with "Cancel All Actions" button.
- Teddybunnies will always straight walk u to their order. Learn to control them!
- Teddibunnies will likely get bored of recently used objects. They have to go a little far from them to use it again.
- Work button must be clicked to receive any money. (You need PC or Dumbells in order to do so)
- WASD move the camera.
- Each object has its own utility, try to discover them all! (Some of the may be passive)
- Shooting rnage is situated in the left bottom corner. You can use every 12 hours and increase daily money. Try it out!
- The game has a ending minigame that will be unlocked by purchasing "Leaving object". After that a limo will appear to get on it.
- Average duration on Normal mode of this game is around 25-30 mins.
- If you pressed Escape for over 2 seconds, once release game will close.
- There is no save mode for this game. Once you close the game no progress will be saved!
- There is a cheat mode. For how to use it and codes, contact the author! (Not recommended on first try)
Any bugs or improvements you find while testing, please contact the author!
Voices for the Characters: Raqui McFly, Manoel Moldes, Raúl López, Raul Calderón.
Music copyright does not belong to the author and no money is intend to be done with this game.
Models are from the Unity store.
This game was made for a University project in a couple of weeks, with only a few 3D assest were available to use.