4.2 KILOYEAR EVENT

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Start slip slidin around with WASD, but the more you try and direct/control yourself, the less controllable things are gonna get.

 There's isn't really a win state or score, just try to keep the game playable as long as you can. The idea was (very loosely) inspired by the Michael Brough game Corrypt, which similarly (though with much better design and execution) becomes more disjointed and chaotic the more the player interacts with it. 

The game submitted here isn't quite up to what I envisioned, as you could probably envision, I got hung up on that sliding movement thing for most of Saturday. Hopefully some of the idea I was going for comes through, but let's be generous and call this more of a prototype.

The image used on the title screen is by Jianjun Wang, Liguang Sun, Liqi Chen, Libin Xu, Yuhong Wang & Xinming Wang / CC BY-SA (https://creativecommons.org/licenses/by-sa/4.0), and the title itself is cause I thought it sounded cool, but give me 10 minutes, I could get a better answer.

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Developer
drella
Age rating
Not rated

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4.2 KILOYEAR EVENT screenshot, image №2439576 - RAWG
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Last Modified: Jul 13, 2020

Where to buy

itch.io