Average Playtime: 1 hour


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"You wake up, your flat is a mess, you have a terrible hangover, sounds of the city and police sirens outside. Another day in in a life of Caroline Wells and her dull, corporate job. You get up, thinking that this is going to be just another day on your downward spiral, but what lies ahead is a day of life changing, cathartic experiences"

4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style and try to tell believable, real stories through engagement, dark humor and fun.

- 4PM is a short experiential game, where you lead a character through several different scenes/locations during a day, each with its own, unique gameplay, adding to a bigger story

- 4PM is a cinematic experience aimed at people interested in interactive story-telling, but without the complexities and reflex based natures of classic games

- 4PM doesn’t have an inventory system, health bars, or any other distracting elements, it pulls you into this story and puts you in the shoes of the character. You are Caroline, you live her day, and you have to make some big decisions which will change the outcome of the game

- 4PM will try to create an interesting blend between linear, cinematic stories and interactive gameplay


This is not a typical, mechanics driven game, it is a short, interactive story with gameplay elements. If you are interested in something a bit different, experimental, then this is it, if you are looking for an open world, leveling up, puzzles and 10 hours of gameplay then this is probably not for you. I do appreciate amusing, negative comments though :D .
Release date
Bojan Brbora
Age rating
Not rated

System requirements for PC

  • OS: Win 7
  • Processor: 2 Ghz
  • Memory: 4 GB RAM
  • Graphics: DirectX 9 compatible with 512MB of Ram
  • Storage: 4 GB available space
  • OS: Win 7
  • Processor: 2.5 Ghz
  • Memory: 8 GB RAM
  • Graphics: DirectX 9 compatible with 2 GB of Ram
  • DirectX: Version 11
  • Storage: 4 GB available space

System requirements for macOS

  • OS: Mac OS X
  • Processor: 2 Ghz
  • Memory: 4 GB RAM
  • Graphics: AMD/Nvidia card with 512MB of Ram
  • Storage: 4 GB available space
  • OS: Mac OS X
  • Processor: 2.5 Ghz
  • Memory: 6 GB RAM
  • Graphics: AMD/Nvidia card with 2 GB of Ram
  • Storage: 4 GB available space
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Last Modified: Aug 28, 2019

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4PM reviews and comments

Translated by
Microsoft from Deutsch
Unfortunately, this Game is recommended only to a limited extent (in price range up to €1). It is a short adventurartige/interactive Experience story (Drama), about the Themes of Alcoholimatolism-/separating/suicide. On a positive note, the Game is completely set to music in its approximately 0.5 -1 hour perimeter. Subtitles can be adjusted in Multilanguage. The Graphics are low-detail and slurred, but purposeful and in its Own way even somehow promotes the Mood of the Game. Sound/Music is set at a similar Level. The 4-5 short Ettapes, which can be played specifically individually or all one after the other, are straightforward and only provided with few Decision-making Options, which roughly lead to perhaps 3 different Ends. However, a real happy ending is sought in vain. The worst thing is, especially with multiple Repetitions, that you have no Possibility to skip the inevitable recurring Dialogues. That is why, after the third seen Conclusion, one is actually quite happy to have survived this "Debacle." Occasionally, emotions will surely wake up and The Game certainly makes you think, but you'd rather Not expect too much.
Translated by
Microsoft from Deutsch
"4PM Review" After which I have completed this Game after 59 Minutes with all the Ends and Careful Review of the Locations here. The Story is very abstrus and does not form clear Red Paths. The Game jumps around indiscriminately in Time and throws you without Explanation, Scenes from the Past just to dissolve a few Minutes before the End something that no one would have come, since there was no direct White. Essentially, you'd only need the first Sequence and the last 10 Minutes of the Game. There would be no Difference at all, because the Rest in between consists only of inessential Things, such as Stretching the Game time and the compulsive Attempt to squeeze in even gameplay. The Graphics are acceptable but not really pretty to look at. While some Textures and People models are even quite detailed, I definitely find that far too much a set Depth Blur And the terrible Vertical Synchronization make for a permanently uncomfortable feeling when Playing. The eternal Wobble and oblique standing the Camera then did its rest. The Animations seem very wooden and also not really alive the Set Dressing of the individual Locations had an effect and on some Mager and implausible. But there are quite nice Lighting effects, which, however, when illuminating on Character models, make them look slightly transparent due to a Bugs-on. This is followed by a few Clipping Errors, incorrect interface displays and a few Very few Textures Of Render errors. Since 4PM is not a Game in the traditional Sense, But is one of the other Genre representatives such as Dear Esther, Gone Home and The Stanley Parable And Thus an Atmospheric Exploration game is limited to Walking Around, exploring, Reading, watching and Very rare Times on more and less story-changing decision-making Possibilities as well as a very simple sneak part from the office towards the End of the Game and the desperate Search in a Nightclub for a toilet that is ready to record our Vomit. 4PM is very weak compared to the other Genre representatives. The very short Playing time as well as the Fact that you don't get much offered do not justify the Purchase Price of 3.99 Euros. If you still have the Urge to take a look at the I advise you to wait for a Discount.
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