60 Second Alchemist
About
Having set out to start her own potion shop, the budding young alchemist Hazel aims to prove her independence. With only 60 seconds each day to explore the resource rich magical weald linked to her shop, she must master navigating this land in order to have enough ingredients to make customers' potions to the upmost quality. Better potions sell for more after all, and if Hazel is to make rent, she needs to start selling.
Credits:
Santiago Ponce
Game Design Lead, Producer, Level Designer, Systems Designer, Writer, Animation Programmer
William Tate
Writing Lead, Game Designer (Alchemy, Ingredients)
Jeff Row
Art Lead, 3D Environment artist, 3D Character Artist and Animator
Dalia De La Luz
Concept Artist, 2D Artist, Writer
Jonathan Hung
Audio Lead, Musical Artist, 3D Concept Artist, 3D Ingredient/Prop Artist
Syvan Novom
Producer, Writer, Game Designer, Tutorial Designer
Eduardo Alcaraz
Game Designer, Audio Engineer, Audio Programmer, General Programmer
Arrian Chi
General Programmer, Game Designer
Matthew Chen
Programming Lead, UI Programmer, Dialogue Programmer, Game Designer
Special Thanks!
Elliot White <3