999 A.D.

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About

The team

Dale McAuliffe: Lead Artist
Ivan Palazzo: Lead Programmer, Level Designer
Jules Rodrigues: Programmer, Soundman

Overview of the game

This game was made as part of the Game Development Group Project 1 module at the University of Westminster.

The idea for the game stems from the superstition according to which the world would end in the year 1000. The main character, a fallen night, is sent on a quest to defeat the demonic creatures plotting to take over the world at the start of the second millennium.

The genre of 999 A.D. is side scroller metroidvania. The world map consists of eighteen interconnected sections that become accessible as the player collects keys and power-ups (double jump and wall jump). The player can also attack enemies by throwing drops of holy water, which move following a projectile trajectory.

The final boss fight is driven by a simple A.I. that randomly selects the next attack pattern, making it more challenging as the boss's health decreases.

In the last part of the game, the player has to escape from a collapsing underground cave. This level features a series of carefully timed triggers, which control events like platforms falling down or lava geysers shooting up.

999 A.D. features an automatic save system, which records the progress at each screen transition as well as the best time for completing the game and the achievements completed.

Additional info

Developed with Monogame 3.6
Supported platforms: Windows PCs
Requires .NET Framework 4.5 or above

Platforms
Release date
Developer
Ivan Palazzo
Age rating
Not rated

System requirements for PC

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Last Modified: Oct 12, 2020

Where to buy

itch.io