Average Playtime: 3 hours

Alwa's Awakening

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In Alwa's Awakening you play as Zoe, a heroine sent from another world to bring peace to the land of Alwa. Equipped only with a magic staff she awakens in a distant land and must set out to help the people. Traverse dangerous dungeons, meet interesting and fun characters and explore the world in this 8-bit adventure game. Just like the old classics you won't have a flashing arrow telling you exactly where to go and what to do next. Instead you are free to find your own way and by using your magic staff you can progress through the over 400 unique challenging rooms in the game.
Alwa’s Awakening is a game that tries to stay as close as possible to the authentic 8-bit look with sweet pixel art, a soundtrack filled with catchy chiptunes and so much charm it’ll bring you right back to the NES era. With easy to understand controls the game is easy to learn but tough to master, just like how games were in the old days!
A retro game with an authentic feelA new challenging NES-inspired adventure game with the authentic feel and look of a Nintendo 8-bit game. Inspired by classics such as Battle of Olympus and Solstice.Use your magic staffEquip a magic staff that holds many mysterious powers. Use it to solve puzzles and defeat enemies in over 400 unique rooms. Upgrade your staff by finding new gemstones.You are ZoePlay as Zoe who has been sent for to help free the land of Alwa. With easy to understand controls, you'll jump and fight your way through the many different challenging rooms.Explore the land of AlwaExplore a large interconnected map in true ‘Metroidvania’ style. Play the game any way you want and find your own way through the land of Alwa.Find new items and learn new abilitiesFind and unlock a slew of different objects throughout the adventure that will both give Zoe new abilities as well as unlock new areas.An 8-bit soundtrackListen to a completely new 8-bit soundtrack with over 25 new original tracks composed by Robert Kreese. Also features a guest track by Prof. Sakamoto.

Metascore
71
Release date
Developer
Elden Pixels
,
Elden Pixels Ek. För.
Publisher
Elden Pixels
Age rating
10+ Everyone 10+
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Website
http://alwasawakening.com

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Last Modified: Dec 11, 2024

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Alwa's Awakening reviews and comments

Translated by
Microsoft from French
It's been a long time since I played this game, but here is my little criticism. This is a Metroidvania style game and it is pretty good. The graphics and the music are very retro, it reminds of a game of the old NES. One of the peculiarities of the gameplay is that the character uses his power with his magic wand to be able to progress further in the game. These are not puzzles to say. Rather, it is a matter of remembering the places where we have been blocked and wondering whether, with our new power, we can now move forward. And that's where it gets difficult! Because, Yes, there is a map, but it is not as detailed as in some games of the genre. So it's hard to remember where you have to go in the next few days. Also, in some cases, it is not easy to succeed because it requires some skill. And that's what makes the game difficult, if you can say, because overall, it's not too difficult for a regular of the genre, even if it would make a new one! And unfortunately, until now, I have not succeeded in completing this game. I remained totally blocked I can not remember where and, at the time I played, I did not manage to find enough help on the Internet because this game is not popular enough. That said, in the case of a popular game, I would surely have been able to get to the end. It is for this reason that I give him, nevertheless, a score of 7 out of 10.
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Translated by
Microsoft from Deutsch
Great. This Game reminds me strongly of Battle of Olympus at the NES. You travel through a very detailed and imaginatively designed world and develop your Skills. Alwa's Awakening, however, has a lot going to go out of the Classic. The Game is always fair and therefore suitable for Children, or untrained Players. However, it takes some Effort to develop a Sense of how long you need to press the Jump button to reach the right Height. This is also necessary as There are Traps on the Ceiling. You can die immediately, but there are many Memory Points, which is why, if things go wrong, you appear Nearby. In some Places, the Design is so complex that there seems to be no Way out. Only explore it helps, i.e. check whether the Spines or Walls are real, as with the Original Metroid. In addition, there are original Ideas in the Design of the Rooms. My Favourite is a Sea Trip in front Of the clear Night Sky with Sickle Moon. The Music is harmonious and completes the nostalgic Flair. However, a few Little Things bother me. For some Rooms, the Bubbles appear too late, which is why you can overlook the Path or use the wrong Upgrade, which inevitably leads to Death. There are only 2 Rooms where this can happen, but it is annoying anyway. I would have liked more Clues about the Entrance to the Fourth Temple. You can search the Map, but then you are busy a little longer. In a boss Fight, there is only one Solution that does not involve risks. To stay fair, that was the same at many NES games. The Road to the End requires precise Jumping, which unfortunately can go wrong due to the Excitement, which is why you will experience some Sections there several times.
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