Average Playtime: 4 hours

La-Mulana 2

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La-Mulana 2 features sprawling ancient ruins, mind-boggling mysteries, untold numbers of items, and terrible enemies combining to form what is possibly the perfect Metroidvania-style "archaeological ruin exploration action game".

In La-Mulana 2, you take on the role of Lumisa Kosugi - daughter of the previous title’s hero - as she explores the ancient ruins of La-Mulana, said to be the cradle of human civilization. Desperate to find the cause of the numerous recent appearances of monsters from the ruins, Lumisa heads to the "other" La-Mulana: the ruins known as Eg-Lana.

Explore the vast ruins comprising multiple field maps, solve mysteries and riddles using the stone tablets and messages you discover along the way, and take out huge monsters known as "Guardians" as you make your way to the deepest depths of the ruins.

You won’t believe the awesome mystery of Eg-Lana awaiting you at the end of your journey...

La-Mulana was known as a "Metroidvania"-style game (a 2D action platformer with an emphasis on non-linear exploration). That said, the real core of the game is in deciphering the riddles scattered throughout the game, and solving the puzzles that exist as part of the ruins.

A classic experience: As with its predecessor, La-Mulana 2 will not feature a tutorial or a long-winded sidekick. As a seasoned explorer, it's up to you to discover the secrets hidden within the ruins and find the truth on your own.

Explore at your own pace: By deciphering cryptic text on the monuments scattered throughout the ruins, you will gradually unravel the mystery of the ruins. Which parts of the sprawling underground you tackle, and in what order, is up to you. Sometimes you will need to use changes in backgrounds, mysterious sounds, the strength of enemies, or the sneakiness of traps to detect subtle changes in your surroundings.

A colossal adventure: We have designed a variety of zones, and have created a mystery deep enough to encompass a gigantic cave system. This is a very large-scale indie title. We predict newcomers to the series will probably be able to clear the game in 20 to 30 hours. Because of the non-linear nature of Eg-Lana, La-Mulana 2 will have plenty of replayability.

New horrors, new weapons: Plenty of ferocious and terrifying monsters and guardians stand in your way in the depths of this new underground network. Fortunately, you will also have an arsenal of tools and weapons at your disposal to help you on your journey.

Widescreen support: The first La-Mulana was a remake of a retro-style game that ran in a 4:3 aspect ratio, which made widescreen support impossible. For La-Mulana 2, the various maps and rooms are designed to be 16:9-compatible, making it perfect for widescreen TVs and monitors.

The question we’ve asked ourselves throughout development is: "How can we make an old-school 2D game take advantage of advancements in present-day technology?"

  • Become an adventurer and explore sprawling ancient ruins
  • Gather hints to solve the various mysteries of the ruins
  • Dive into the action as you fight off tough enemies seeking to impede your progress
  • A detailed and beautifully dot-rendered world
  • Seven main weapons and over ten sub-weapons
  • Over 60 items of various types to help you explore the ruins
  • Over 20 apps to install on your trusty adventurer’s tablet, the "Mobile Super X3"
  • Includes reference book with over 200 monsters and other characters in the game

    Lumisa Kosugi(21 years old; fourth-generation Japanese; the game's protagonist)

    Some say she is Lemeza's wife's daughter from a previous marriage, while others believe she's Professor Shawn's illegitimate child. Either way, she is a Kosugi; that much is clear. She travels to La-Mulana to make her archaeological debut after accepting Xelpud's request to search the ruins.Lemeza Kosugi(36 years old; the previous game's protagonist)

    Tales of his exploits in the ruins of La-Mulana may be known worldwide, but he was also responsible for the ruins' destruction, and has gone into hiding as a result. His love of exploration has not faded, however, and he still finds time to go spelunking in secret.Shawn Kosugi(67 years old)

    After revealing the "Treasure of All Life" he brought back from the ruins of La-Mulana, he returned to a hermetic life once more. Although he technically retired after finishing his research on the "Cradle of All Civilization", he finds himself slowly drawn back into the world of archaeology.Elder Xelpud(Age unknown)

    Upon the collapse of the La-Mulana ruins, his life as a 7th Child came to an end. He's been spending his time running the "La-Mulana Ruins Tourist Spot" in hopes of finding purpose in life once again. As a result, he's become quite wealthy, and now lives a life of luxury full of beautiful women and fast cars.Mulbruk(3024 years old; looks/hopes to look about 24)

    Since her release from the ruins, Mulbruk has been happily living aboveground, pretending to be a "normal" young woman. Using her amazing knowledge of history, she has become a treasure hunter. She's also become quite fashionable.
Release date
AGM PLAYISM, Active Gaming Media
Age rating
Not rated

System requirements for PC

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 (64-bit)
  • Processor: Intel(R) Core(TM) i5 2.3GHz or above
  • Memory: 4 GB RAM
  • Graphics: Graphic board with at least 1GB of VRAM
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64bit)
  • Processor: Intel(R) Core(TM) i7 3.00GHz or above
  • Memory: 8 GB RAM
  • Graphics: DirectX® 12-compatible graphic board with at least 2GB of VRAM
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: DirectX® 12 compatible sound card

System requirements for macOS

  • Requires a 64-bit processor and operating system
  • OS: Mac OS 10.11 or later
  • Processor: Intel(R) Core(TM) i5 2.3GHz or above
  • Memory: 4 GB RAM
  • Graphics: Graphic board with at least 1GB of VRAM
  • Storage: 4 GB available space
  • Requires a 64-bit processor and operating system
  • OS: Mac OS 10.11 or later
  • Processor: Intel(R) Core(TM) i7 3.0GHz or above
  • Memory: 8 GB RAM
  • Graphics: Graphic board with at least 2GB of VRAM
  • Storage: 4 GB available space
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Last Modified: Aug 28, 2019

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La-Mulana 2 reviews and comments

Translated by
Microsoft from French
Note: I played the game on the day of its release and suffered some problems that are hopefully corrected. I'm currently playing back in hard mode to check... The Mulana 2 is heavily based on what has built the 1, but it is not necessary to play 1 to have the ability to solve all the puzzles (whatever it may help to sharpen on some elements at times) it is still advisable to play a u first (leaving to paste the freeware version) to understand the additions "quality of life" that have been put in this sequel. Gameplay: one finds the daughter of the first protagonist, more agile than this one because she at least she can go the other way in the middle of a jump, and she can catch or let go the ladders to any place. Crouching and crawling is now an option, and the magic word system comes back much earlier. All this develops much better the freedom of gameplay, but this one is braked to some degree according to your skill to solve twisted puzzles. The puzzles: as in the 1, the watchword is to read everything, to consider everything as a clue (except the kikous messages of KickStarter backers), to note the names of each room, and to have a global idea of the layout of the total map. Some puzzles have completely passed me by the head and when it came back on my face I only had to blamer, you have to be attentive, for God's sake. (good times, it was loss of Japanese translations-> English, pity!) The ultimate interest of such a game is to be able to complete it without the "Guide 100% for the impatient or desperate" in hand. No, but not as much as not playing the game. The bosses (and mini bosses): this is for me the only black point of the game. The difficulty is not balanced enough for the bosses. (mini) On the first boss, we realize how precise it is to be accurate in the attacks and the discovery of a SAFESPOT greatly decreases the difficulty. the second is quite suitable. the third can push you into the void in random mode, GG EZ. the 4th moves in all directions (and it makes the size of the screen, good luck to avoid it) the MINIBOSS called Fenrir is ultra hardcore, and it's a shame that he was not nerve, serious why he has as much PV behind a "shield" that comes back pretty quickly When you break it and that to touch the weak point without Bobos you have to make a platform trick of the impossible every time you have to wear 1 shot? Also impossible to use secondary weapons "because lol is cheap". (in addition it respawnait after, but it was a bug, grmpf) The progression. In the 1, we could visit 4 zones from the start, and even have enough to fight the first 4 bosses in any order, or even kill the first boss last if you want. Here, we are a little more guided by the hand: it is obligatory to hunt the 1st boss in 1st (even if we explode the MINIBOSS Dragon before and that we venture into a very risky zone in early game, there is always a lock well placed somewhere to say "Hey , will kill the first boss, and we'll talk again ") idem for the 2nd, although access to the areas extends much more. The problem is that when you miss a little bit of a puzzle that gives you the key object you need, it's a bit annoying, but it's the game. And keep noting the clues. At least, I would say (without spoil) that the puzzle of the endgame is much better brought in relation to the 1, this moment or "everything fits" and the final boss is handy. (in the 1 it was just symbolism and you had to cheat the maps in every way, ERF) In the end it's a positive experience without I had to do to lags (Unity has made people suffer, attention) avoid playing it on a low-end laptop what. Some puzzles can make you squeet, but if you stop the game and it makes you work unconsciously at night so that the next day you find, this is where the game would succeed the most: in the evolution of the knowledge of the puzzles.
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