Iconoclasts
About
Robin just wants to be a mechanic and help people, but without a license that makes her a sinner in Mother’s eyes.
Ever since Robin picked up her wrench, the world’s been going nuts. Now Penance is raining down on everyone she loves and creepy One Concern agents are after her.
Something big is going on, bigger than ivory shortages or the moon breaking apart - and Robin’s in the middle of it.
Iconoclasts is the masterwork of indie developer Joakim Sandberg, seven long years in the making. Iconoclasts delivers awesome action, hilarious hijinks and emotional rollercoaster of deeply personal storytelling.
10 nut-twisting hours of Metroidvania-style platform adventure
10 densely detailed locations filled with fine-tuned action and puzzles
20+ gear-grinding, screen-filling boss battles stand in your way
3 game-changing difficulty settings supported by a unique skill system
A heart-wrenching epic -- can one mechanic fix the whole world?
System requirements for Xbox One
System requirements for Nintendo Switch
System requirements for PlayStation 4
System requirements for PS Vita
System requirements for PC
- OS: Windows XP
- Processor: 1 Ghz
- Memory: 1 GB RAM
- Graphics: Any system capable of software rendering
- Storage: 500 MB available space
Where to buy
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Iconoclasts reviews and comments
Microsoft from French
Microsoft from French
Microsoft from French
I remembering really liking this game's story when I played it on console. It's dark. It's depressing. It fucks you up in a good way. However, I understand a lot of people aren't into that sort of stuff, and the art style/marketing for this game makes it seem it will be a cute, lighthearted platformer with an interesting story, but not one that's too dark. When you actually play it it meshes fairly well imo. It's like a visual novel.
But the previews of the game make it very unclear what type of vibe this game is trying to for, and how it will handle its story. Because of this, I think a lot of people got turned off from it (thinking it's just a cutesy simple platformer), or started playing it and were let down. If the game's marketing was more honest, maybe have some sort of graphical editing (like longer/more animated trailers) to show the tone of this game better, I think Iconoclasts would have quickly become an indie cult classic.
Story the side, the gameplay is fun and well-rounded. Everything is polished, including the UI. I will say tweaks don't feel like they do much, and that some boss fights feel a bit boring. But there's a lot of them, and they're not super easy, so I found the overall gameplay to be very satisfying.