A Handful of Dust
About
The demo showcases 4 full areas from the game, includes 6 bosses, represents about half of what I have in a fully playable state so far and roughly 30% of the planned content for the final game and is probably 2-3 hours of playtime.
The demo is an in progress "alpha" build and should be considered as "early access". There are some bugs and additional polish and balance passes are needed, but it is in a fully playable state. The primary motivation for packaging and releasing this demo is to solicit feedback on the current state of the game that I can use as I apply polish to the systems and content as well as build out the remaining content for the game. So constructive feedback, thoughts and impressions are extremely welcome.
Note that the demo/game is (currently) only available in English and is designed exclusively for controller. Basic configurations for screen size and sound volume exist, but no accessibility options are present.
Changelog- v1.01 - Initial release
- v1.02 - Fixed crash in inventory when equipping projectile into an empty slot
- v1.03 - Enemy AI attack speed tweaks. Increased attack delays for Ogre boss. Prevent Shaman boss from respawning after defeat
- v1.04 - Updates to movement and jump controls (based on feedback received so far) Fixed crash when hitting the restart button multiple times on death
- v1.05 - Additional Enemy AI and animation timing tweaks based on feedback