A Mallard's Song
The game’s main mechanic makes use of a timer. This allows the player 60 seconds to find the level exit. If the player fails in this task, the landscape becomes consumed with glitching visuals and strange folkloric characters, telling stories of England’s dark underbelly.
The game questions the English nationalistic love affair with politicised traditionalism and the toxic side effects this has had on individuals and marginalised groups.
I wanted to explore, through both storytelling and allegorical visual narratives, my difficult past experiences of English nationalism and identity, and the history and legacy of English environments and folklore. A particular focus was to be my own lived experience as a queer, neurodivergent artist who had grown up in a right-wing Christian Sect.