A Miner Inconvenience
About
Set in a procedurally generated asteroid mine
Use your abilities to navigate the hazardous mine
Background
This game was made in 48 hours for Ludum Dare #39 with the theme "running out of power"
You are a Mark-1 Neutron Extraction Robot, or M1NER. The asteroid mining facility has suffered damage from a catastrophic gamma ray burst. All the humans are dead, and the asteroid’s outer shields won’t hold up forever.
It’s up to you, with a little help(?) from your egotistical mainframe master, to figure out a way to reestablish power and save the facility!
Post Ludum Dare updates:I worked a bit on the game after Ludum Dare, and it now feels more like a complete game. The main points of emphasis were: adding sfx/music and adding mobile platform support. You can read more changes in the Patch Notes section.
Controls- Arrow keys to move. Move over a terminal to automatically reboot it
- 1,2,3,4 keys to activate dash, shield, warp and zoom respectively
- Enter or Tab to advance dialog
- F8 to auto-win a level
- Unity
- Inkscape
- Added sound effects and background music
- Removed necessity to hit spacebar to reboot SACK. Now its automatic on proximity
- Added key-bindings
- 1,2,3,4 for dash, shield, warp, zoom respectively
- Enter or Tab to advance dialog
- Misc bug fixes and polish
System requirements for PC
System requirements for Web
Last Modified: Jan 9, 2019
Where to buy
itch.io