A Miner Inconvenience

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About

Set in a procedurally generated asteroid mine Use your abilities to navigate the hazardous mine Background

This game was made in 48 hours for Ludum Dare #39 with the theme "running out of power"

You are a Mark-1 Neutron Extraction Robot, or M1NER. The asteroid mining facility has suffered damage from a catastrophic gamma ray burst. All the humans are dead, and the asteroid’s outer shields won’t hold up forever.

It’s up to you, with a little help(?) from your egotistical mainframe master, to figure out a way to reestablish power and save the facility!

Post Ludum Dare updates:

I worked a bit on the game after Ludum Dare, and it now feels more like a complete game. The main points of emphasis were: adding sfx/music and adding mobile platform support. You can read more changes in the Patch Notes section. 

Controls
  • Arrow keys to move. Move over a terminal to automatically reboot it
  • 1,2,3,4 keys to activate dash, shield, warp and zoom respectively
  • Enter or Tab to advance dialog
  • F8 to auto-win a level
Tools:
  • Unity
  • Inkscape
Change Log: 1.1.11 (Post LD Version):
  • Added sound effects and background music
  • Removed necessity to hit spacebar to reboot SACK. Now its automatic on proximity
  • Added key-bindings
    • 1,2,3,4 for dash, shield, warp, zoom respectively
    • Enter or Tab to advance dialog
  • Misc bug fixes and polish
Platforms
Release date
Developer
nostyleguy
Age rating
Not rated

System requirements for PC

System requirements for Web

Read more...
A Miner Inconvenience screenshot, image №1159522 - RAWG
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Last Modified: Jan 9, 2019

Where to buy

itch.io