Average Playtime: 15 hours

A Quiet Place: The Road Ahead

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About

A Quiet Place: The Road Ahead is a single-player horror adventure game inspired by the critically acclaimed blockbuster movie franchise. Survive in silence.

System requirements for PC

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit + (22H2 update or later)
  • Processor: CPU Ryzen 3 1200, Core i5-4690
  • Memory: 8 GB RAM
  • Graphics: GTX 1660; RX Vega 64
  • Storage: 50 GB available space
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit + (22H2 update or later)
  • Processor: CPU Ryzen 5 1500X, Core i5-6600
  • Memory: 16 GB RAM
  • Graphics: Graphics RTX 3070; RX 6700 XT
  • Storage: 50 GB available space

System requirements for PlayStation 5

System requirements for Xbox Series S/X

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A Quiet Place: The Road Ahead screenshot, image №4096960 - RAWG
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Last Modified: May 9, 2026

Where to buy

Steam

Top contributors

8
A
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25.00%
Flash in the Dark
Use 15 flares.
25.00%
A Quick Breath
Reach the boat in "The Fire Station" in under 2:15 minutes.
25.00%
Art Lover
Unlock your first Concept Art in the Extra Menu.
25.00%
Passionate
Unlock your first 3D Model in the Extra Menu.
25.00%
A Dangerous Road
Complete the game on "Medium" or higher difficulty.
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34 items

A Quiet Place: The Road Ahead reviews and comments

This is a great premise for a game both mechanically and narratively. I love the movies and can't get enough lore on the Death Angels and the events. Sadly this game does little for fans of the films or games. The game is so slowly paced I have to imagine most people bail after 2 hours. The mechanics aren't good in the first place, putting so much emphasis on sensitivity in how you fast you move or open doors but the game does not handle it well. I had to raise the deadzone on the controller a lot just to get a happy medium and it was still a pain. The mechanics are also just broken at times. The AI will hone in on you due to random noise that isn't even in your direction. They also decided to use a type of radius pathing so that the DA is always near you with no set pattern. The intent is to make the game tense but this just causes frustration because of how janky and repetitive it is, often going back and forth right where you need to go. I had one clip through a door and get stuck in a wall instead of breaking the door. Later I had gotten pretty far ahead of one only to have it literally fast walking to catch up to me despite not knowing where I was. It's just an awful stealth game. The story is also just meh and not really worth the time.
«Buggy as hell»
«Disappointment of the year»
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