Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review yes, and YES a good Game. In the Base Solid shooter, top Sound, really good Unreal Graphics. However, the advertising images are extremely embellished. This is what is supposed to be called. These Depth of Field do not exist, these Contrasts are not as shape in the Game as shown.
Play with an Extreme High-end Calculator and the Game runs really well fluid.
There are many (BELIEBTE) Game Mechanics in this Game.
-Teleport, Locomotion-interact with your Hands, so with the Buttons-To lead Reload to the hips etc.
Ne really very solid and good.
I am also really not a Doom Player and also n Trouser Shisser Therefore I can only say it is already very Trouser Sisshhate partially. But you get used to it when you are distressed from behind for 3 times:D
Pro top notch Graphics and Sound (really at really high Level-good weapon handling-real good Lvldesign cont-mies acting AI-hitboxes of the Ki is in short only one ... At least feel-that eternally drips away from the Creak if you want to pick up Ammo flashlight or Creak you decide .. Hahaha-very rudimentary battle Sequences .. Always equal. just ball into the direction. Tipping ales Around-partly very static pitch-na clear too short, but I like to forgive that as it is a ea title-missing Perc and Modding System. The same Wum lies everywhere.
-standout guns ala pistole, assaultgun, shotgun, stuttergun, grenades etc ... Unfortunately for such a game too normal. More Crazy Weapons are the Key here. Is here to standi for running Around in front of me Cybernetics is a Semipistol a little too ... Frumpy.
I haven't played the Swarm mode yet. I can't say nothing. The Storymode is well very simple and already told 100 times. ne Mix of Halflife/Doom/Deatheffect.
I think here has been tested which Mechanics work like this And yes it makes fun.
If you could compare it ... Unfortunately, it doesn't get close to Zomday ... Not at all. Zomday is a clear Place deer in Zombishootery.
But that's another setting.
But the Chance deserved it.
Those who like dOom won't be disappointed here
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Hello, after an Hour here dock my short Feedback, Thank you for the Tip. No more Waveshooter at Last.
The Game is very fun and can be seen on any case alongside Arizona Sunshine and DoomVR.
I played with i7 2600k 4.5 GHZ, 16GB and a 1080TI. It runs absolutely fluid and delights with short Loading Times and high-quality Graphics.
Programming very good Work.
Only in Gameplay do I raise some Suggestions.
On several Occasions I lost my Weapons or even the Flashlight because I had to lay down my Weapons constantly to collect Ammunition.
I would like to see a Head Lamp and an Autopick-up for the Ammunition. Automatic Reloading wouldn't be bad either.
Partly Hordes of Opponents came running towards me so I didn't stand a Chance because I had to Reload or lose the Gun.
Even the Escape is sometimes difficult in the Hustle and bustle. Coverage Options are few and far between.
In some Cases it is very Dark-without a Flashlight no Chance.
Please incorporate bright, exciting Levels (like AS), good Ideas to alternate the Gameflow I have seen. It doesn't always have to be dark.
I look forward to the further Development of the Story and I am greeting the Developers.
Hello, after an hour my short feedback here, Thank you for the tip. Finally no wave shooter anymore.
The game is very funny and can be seen next to Arizona Sunshine and DoomVR.
I played with i7 2600k 4.5 GHZ, 16GB and a 1080TI. It runs completely liquid and pleased by short loading times and high-quality graphics.
Programming technically very good work.
Only in gameplay I raise some suggestions.
Several times I lost the weapons or the flashlight because I constantly had to lay down the weapons to collect ammunition.
I would like a headlamp and automatic pickup for the ammunition. An automatic reloading would not be bad either.
Partly hordes of enemies came running towards me, so I had no chance, because I had to reload or lost the weapon.
The escape is difficult sometimes in the rush. Coverage options are few.
Partly it is very dark-without a flashlight no chance.
Please build bright, exciting levels (like AS), I've seen good ideas to make the Gameflow different. It does not always have to be dark.
I'm looking forward to the further development of the story and greet the developers.