A Thief's Way
About
A Thief’s Way is a 3D voxel art stealth and puzzle indie arcade game. Inspired by the popular games Thief 4 and Dishonored. The game is dark and ominous, with tense game play and short downtime periods. The player finds themselves trapped in prison and will need to use stealth and solve block puzzles to manoeuvre and escape from each level. They will make their way out of the prison and through the city sewers to get back home to their safe house.
A game by Glitched Voxels
Project Lead
Seychelle Atkinson
Game Design
Seychelle Atkinson
Ben Drury
Lead Programming
Ben Drury
Extended Visual Programming
Seychelle Atkinson
Art & UI
Seychelle Atkinson
Audio
Stephen Rumph
Brea Pringle
Seychelle Atkinson