A Valley Without Wind 2 reviews

Translated by
Microsoft from Deutsch
A Valley Without Wind 2 Test * Content/Percreent Various Good Ideas ... In order to fight Evil, there are different Possibilities. The game itself consists of an Overview Map divided into Square Fields, with each Field representing a Region. In each Round, you enter a Field and explore the Area and have to turn off storm Generators there. But Caution is required: With each destroyed Generator, the Villain gets stronger. The Fights take place in Real time and play like a Jump-and-run game, only with the Difference that instead of bouncing on the Opponents, you attack them with different Skills. The Maps you visit are also all quite varied. Caves, Swamps, Buildings and others are to be explored. At different Points in the Map you can also find Items that equip you with Advantages, but they wear off and disappear after some Time. With a simple trading and Loyalty System, you try to bring some Variety into play. For one thing, you can save other Npcs on the Map, which then passively support you on the map, for Example by mining food that People need or removing obstacles so you can explore more Areas. If one of the Npcs or your own Character dies, you lose Morality. If the Moral Value reaches zero, The game is lost. A great Strength of this Game is above all the great, atmospheric Music. Great Singers (unfortunately only in the Title Theme) and very beautiful Piano music for the further Cards give the Game a great Accompaniment. Even though I don't always play the Game myself, I often listen to the Music. Here, the Predecessor is surpassed. Unfortunately, though, not everywhere. ... However, not all of them optimally implemented The Ideas are good in themselves and almost all improvements in Contrast to their Predecessor. However, no Idea is fully mature. An interesting Moral System is not used consistently any more than the Npcs or the Items. Even fluctuating Difficulty Is not optimal. Overall, many Ideas are good, but unfortunately mostly too superficial. But There are good Approaches. Also the Mini Card Is fiddly and after some Time you also lose sight of the actual Goal. It is Also not up-to-date graphically. * Overview scope (6/10) (2x) + a large Map to explore + Items to Collect + buildings for building, Npcs, + level-up windmills + about 10-Hour + Moral system-no idea really mature. -History gradually loses in Suspense-much superficial Game motivation 6/10 (2x) + interesting Story + a lot to do + exploration-Later monotonous history loses ride-where is the End? Operation (6/10) + Good Keyboard + mouse control + good Menu-bad mini-card-Sometimes some cluttered Music (10/10) + great Music + varied + coherent, calm and atmospheric Atmosphere 7/10 + Music creates certain Atmosphere + gloomy Scenario-none Voice-over combat System 7/10 + Different Abilities usable + enemies have Resistance-in the Long run somewhat one-sided Graphics 6/10 + beautifully drawn areas + many Areas represented differently-some area but also very monochrome-sometimes hardly Any Contrasts- Completely outdated Difficulty level 6/10 + good tutorial + very simple at the Beginning-but quickly difficult later on-unbalanced Difficulty level * Conclusion: A Game which has many good Ideas, but does not make full use of it. Overall, you can spend a few very interesting Hours with this Game, but in the End it loses the Appeal, as the Goal seems to disappear at some point. In the Long run, you also do the same thing Again and again: You explore Areas, do enemies, clear Out Mills or move your NPCs. Overall, though, the Game offers solid fare and is fine for the Price. Recommended for: Casual Player, Jump-and-Run; Final Rating: 72
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