Average Playtime: 1 hour

A Valley Without Wind 2

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About

A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games. You choose how and where to explore via the world map, how to upgrade your character via mage classes, feats, and perks that you unlock, and how to battle the forces of evil every step of the way.

Your character is a mage who has infiltrated the inner circle of the evil Demonaica, and you now share the power of immortality that he uses to terrorize the land. Using this power against him, it's time to lead an uprising and ultimately bring him and his henchmen back to mortality so that they can be dispatched.

Gameplay alternates between two modes that complement each other: brief, tightly-designed platforming segments where your character customization and equipment can be tuned to meet the tactical needs of the current stage; and quick strategic turns on the world map where you order your troops to fight, scavenge, build, recruit, farm, and use special powers. Demonaica and his armies pursue your forces directly on the world map, while his five henchmen have been sent to recapture you in the platforming segments.

Your immortality came at great personal cost, but it makes you the one last hope of saving the world from darkness.Key Features:
  • Platforming and Turn-Based Strategy Coupled Together:

    Flip back and forth between your own adventure, and the progress of the resistance you're in charge of. Freely adjust difficulty levels for both to tailor the experience to your own personal playstyle. Both sides of the game can be quite easy or incredibly hard.
  • More Tactile Combat:

    The physics of movement and attacks have been completely redone from the first title, with more traditional gamepad and keyboard support. Spells have mass and can block each other, leading to many interesting tactical situations in the platforming segments.
  • Vastly Improved Visuals:

    Fully redone artwork by Heavy Cat Studios, including 125 all-new monsters, 200 spells, and lots more.
  • Focused Gameplay Arc:

    Unlike the endless sandbox-style first game, this complete re-imagining has a distinct beginning, middle, and end.
  • Procedurally Generated Worlds:

    Each world is a unique challenge, leading to excellent replay value once you do beat the game!
  • Co-Op Multiplayer:

    Bring along as many friends as you like on your journey, depending on your connection speed. 2-8 players recommended on most Internet connections; many more on LAN.
  • See Just How Deep An Arcen-style Rabbit-Hole Goes:

    After dozens of hours you still haven't seen it all: 50 mage classes in 5 tiers, 200 spells, 125 enemies, 14 biomes, 100+ types of world map tiles, 64 character customization perks, 100ks of procedural equipment possibilities.
  • Extra Challenges For Expert Players:

    String together flawless kills to earn "concentration" and become even stronger. Beat the game on harder difficulties to earn rare achievements.
  • Get The Original Game For Free!

    The original game was unique and experimental, and it comes included absolutely free when you buy the sequel.
Platforms
Metascore
68
Release date
Developer
Arcen Games
Publisher
Arcen Games
Age rating
Not rated
Website
http://arcengames.com/a-valley-without-wind-1-2/

System requirements for macOS

Minimum:
  • OS:Leopard 10.5 or later
  • Processor:1.6Ghz Intel CPU
  • Memory:2 GB RAM
  • Graphics:1024x768 or greater desktop screen resolution
  • Hard Drive:1 GB HD space

System requirements for PC

Minimum:
  • OS:Windows XP SP2 or later
  • Processor:1.6Ghz CPU
  • Memory:2 GB RAM
  • Graphics:1024x768 or greater desktop screen resolution
  • Hard Drive:1 GB HD space

System requirements for Linux

Minimum:
  • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
  • Processor:1.6Ghz Intel CPU
  • Memory:2 GB RAM
  • Graphics:1024x768 or greater desktop screen resolution
  • Hard Drive:1 GB HD space
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Last Modified: Sep 24, 2024

Where to buy

Steam

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Sinkler

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Let's Look At: A Valley Without Wind 2! [PC]
Feb 22, 2013
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A Valley Without Wind 2 Launch Trailer
Feb 18, 2013
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Обзор A Valley Without Wind 2
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A Valley Without Wind 2 Beta Trailer
Dec 19, 2012
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CGR Trailers - A VALLEY WITHOUT WIND 2 Launch Trailer
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Let's Play - First Alpha Footage - A Valley Without Wind 2
Dec 14, 2012
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A Valley Without Wind 2 reviews and comments

Translated by
Microsoft from Deutsch
A Valley Without Wind 2 Test * Content/Percreent Various Good Ideas ... In order to fight Evil, there are different Possibilities. The game itself consists of an Overview Map divided into Square Fields, with each Field representing a Region. In each Round, you enter a Field and explore the Area and have to turn off storm Generators there. But Caution is required: With each destroyed Generator, the Villain gets stronger. The Fights take place in Real time and play like a Jump-and-run game, only with the Difference that instead of bouncing on the Opponents, you attack them with different Skills. The Maps you visit are also all quite varied. Caves, Swamps, Buildings and others are to be explored. At different Points in the Map you can also find Items that equip you with Advantages, but they wear off and disappear after some Time. With a simple trading and Loyalty System, you try to bring some Variety into play. For one thing, you can save other Npcs on the Map, which then passively support you on the map, for Example by mining food that People need or removing obstacles so you can explore more Areas. If one of the Npcs or your own Character dies, you lose Morality. If the Moral Value reaches zero, The game is lost. A great Strength of this Game is above all the great, atmospheric Music. Great Singers (unfortunately only in the Title Theme) and very beautiful Piano music for the further Cards give the Game a great Accompaniment. Even though I don't always play the Game myself, I often listen to the Music. Here, the Predecessor is surpassed. Unfortunately, though, not everywhere. ... However, not all of them optimally implemented The Ideas are good in themselves and almost all improvements in Contrast to their Predecessor. However, no Idea is fully mature. An interesting Moral System is not used consistently any more than the Npcs or the Items. Even fluctuating Difficulty Is not optimal. Overall, many Ideas are good, but unfortunately mostly too superficial. But There are good Approaches. Also the Mini Card Is fiddly and after some Time you also lose sight of the actual Goal. It is Also not up-to-date graphically. * Overview scope (6/10) (2x) + a large Map to explore + Items to Collect + buildings for building, Npcs, + level-up windmills + about 10-Hour + Moral system-no idea really mature. -History gradually loses in Suspense-much superficial Game motivation 6/10 (2x) + interesting Story + a lot to do + exploration-Later monotonous history loses ride-where is the End? Operation (6/10) + Good Keyboard + mouse control + good Menu-bad mini-card-Sometimes some cluttered Music (10/10) + great Music + varied + coherent, calm and atmospheric Atmosphere 7/10 + Music creates certain Atmosphere + gloomy Scenario-none Voice-over combat System 7/10 + Different Abilities usable + enemies have Resistance-in the Long run somewhat one-sided Graphics 6/10 + beautifully drawn areas + many Areas represented differently-some area but also very monochrome-sometimes hardly Any Contrasts- Completely outdated Difficulty level 6/10 + good tutorial + very simple at the Beginning-but quickly difficult later on-unbalanced Difficulty level * Conclusion: A Game which has many good Ideas, but does not make full use of it. Overall, you can spend a few very interesting Hours with this Game, but in the End it loses the Appeal, as the Goal seems to disappear at some point. In the Long run, you also do the same thing Again and again: You explore Areas, do enemies, clear Out Mills or move your NPCs. Overall, though, the Game offers solid fare and is fine for the Price. Recommended for: Casual Player, Jump-and-Run; Final Rating: 72
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