A Valley Without Wind
About
A 2D sidescroller without a linear path. An action game with tactical combat and citybuilding. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them).
Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn new spells, and/or roam the wilds to uncover secret missions and stashes of magical crafting loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement so that they can then be sent on dispatch missions; you don't have to carry the burden of your fledgling civilization alone!
You choose how to play, and the world adapts around you.Key features:
Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn new spells, and/or roam the wilds to uncover secret missions and stashes of magical crafting loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement so that they can then be sent on dispatch missions; you don't have to carry the burden of your fledgling civilization alone!
You choose how to play, and the world adapts around you.Key features:
- Travel alone or with friends across an ever-expanding world of dangerous creatures, powerful magic, high technology, and mysteries.
- You have choice. The world of Environ is a procedurally generated sandbox, and lets you go anywhere you see -- including right into the overlord's keep at any time. (Good luck with that.)
- Environ is endless. When you save one continent from an overlord, a larger and more complex continent appears.
- The game adapts to how you play: as you demonstrate your proficiency, monsters and missions upgrade accordingly. Killed 100 bats? Okay, time for... bats on fire!
- Crazy amounts of character customization. Combine a multitude of spells, enchants, and equipment to create specialized character builds.
- Play as a long line of brave adventurers. It's not a question of IF your character is going to die, but WHEN. Any character that dies is permanently lost, but you keep all your inventory, enchants, and general progress in the game.
- Become a community leader. Rescue NPCs for your settlement, construct buildings for them, and improve their skill and mood -- then send them on dispatch missions to help you in return!
- Be a clever problem-solver. Challenges have more than one solution, each with its own pros and cons. You get to figure things out rather than just jumping through a set of hoops.
- Difficulty levels give exactly the challenge you want, from casual to hardcore on platforming, combat, and citybuilding independently.
- All owners of Valley 1 also get the much-improved sequel absolutely free! Valley 2 is out now, and features a different style of more-focused, non-sandbox play. Both games are quite distinct from one another, but you don’t have to choose between them -- both are yours for the price of one!
System requirements for PC
- OS: Windows XP SP2 or later
- Processor: 1.6Ghz CPU (more is recommended for multiplayer servers)
- Memory: 2 GB RAM
- Hard Disk Space: 2 GB RAM
- Video Card: 800x600 or greater desktop screen resolution (1024x768 recommended) Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do).
System requirements for macOS
- OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
- Processor: 1.6Ghz CPU (more is recommended for multiplayer servers)
- Memory: 2 GB RAM
- Hard Disk Space: 2 GB RAM
- Video Card: 800x600 or greater desktop screen resolution (1024x768 recommended) Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do).
System requirements for Linux
- OS: Ubuntu 10.10 or later, although other unsupported distros may very well work
- Processor: 1.6Ghz CPU (more is recommended for multiplayer servers)
- Memory: 2 GB RAM
- Hard Disk Space: 2 GB RAM
- Video Card: 800x600 or greater desktop screen resolution (1024x768 recommended) Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do).
A Valley Without Wind reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
Pleasant in all respects game with a number of interesting features. A Huge randomly generated world with strategic objectives instead of a story track, in which there is always a choice, what to do. Very friendly (by the standards of the Platform Arcade) to the player: The difficulty is set up in a wide range, the minimum required to pass the moments-however, efforts are always encouraged. For example, the life force of the hero here-a valuable resource, filled only with the successful extermination of monsters and return to the city, and lose at all, though it is impossible-at the death of all the hard-pressed labor passes to the next elect-but individual Characteristics he will have others, and lose the usual character does not want.
And here is a very charming music. Sometimes I run the game only to wander a bit on the ruins and once to get to the "battlefield", or "Free fall".
Translated by
Microsoft from Russian
Microsoft from Russian
On a good strange platformer on the principle of Metroid with the collection of upgrades, tangled dungeons and convenient management.
To tell that this game is strange-it will be not enough. Poneshano all and in the first hour radically not clear that in general, your mother is. Under control is given a character who is being knocked by firewalls and other magical nishtykami. In The game there are several elements: platformer, some elements of the strategy, even the hint of stealth is, but too thin; There are several game modes that delivers, but nevertheless after an hour of the game you realize that you saw everything and then the interest in the game is quickly declining. Controversial motivation becomes the stuffing of Achivok (sometimes falls out at once on five pieces).
In fact, the game has neither levels of character, nor pumping (after the murder of the lieutenant in the description of the character, of course, will appear inscription with the letter L40, for example, will be available spells level 40, but a direct pumping is difficult, but rather anti-pumping. With growth Level of your character exponentially grow and mobs, they increase the parameters projectile speed, haste-which makes sweat. The farther, the more. Basically, the game will have to earn money to build a windmill (gives access to previously inaccessible locations due to turbulence or storm), or its receipt for the passage of missions.
What caught the eye so these are excellent sprites characters, but the design of mobs, to be honest the full paragraph. There are probably about a dozen of them. Some kind of abstract flying horseradish, as a rule. But I liked the bosses (overlords, lieutenants). They don't fit on the screen, Lola.
A Lot of elements, but essentially nothing is implemented. Neither the RPG component, nor the improvement of its own settlement, nor the control of the locals (giving them tasks for the extraction of resources, the issue of tasks to attack the enemy fortifications works somehow crooked and was not necessary). It is difficult to call it an RPG, but The game is interesting. First time launched and about 5 hours in a row chasing her non-stop.
Recommend.