A Valley Without Wind reviews

Translated by
Microsoft from Russian
Pleasant in all respects game with a number of interesting features. A Huge randomly generated world with strategic objectives instead of a story track, in which there is always a choice, what to do. Very friendly (by the standards of the Platform Arcade) to the player: The difficulty is set up in a wide range, the minimum required to pass the moments-however, efforts are always encouraged. For example, the life force of the hero here-a valuable resource, filled only with the successful extermination of monsters and return to the city, and lose at all, though it is impossible-at the death of all the hard-pressed labor passes to the next elect-but individual Characteristics he will have others, and lose the usual character does not want. And here is a very charming music. Sometimes I run the game only to wander a bit on the ruins and once to get to the "battlefield", or "Free fall".
Translated by
Microsoft from Russian
On a good strange platformer on the principle of Metroid with the collection of upgrades, tangled dungeons and convenient management. To tell that this game is strange-it will be not enough. Poneshano all and in the first hour radically not clear that in general, your mother is. Under control is given a character who is being knocked by firewalls and other magical nishtykami. In The game there are several elements: platformer, some elements of the strategy, even the hint of stealth is, but too thin; There are several game modes that delivers, but nevertheless after an hour of the game you realize that you saw everything and then the interest in the game is quickly declining. Controversial motivation becomes the stuffing of Achivok (sometimes falls out at once on five pieces). In fact, the game has neither levels of character, nor pumping (after the murder of the lieutenant in the description of the character, of course, will appear inscription with the letter L40, for example, will be available spells level 40, but a direct pumping is difficult, but rather anti-pumping. With growth Level of your character exponentially grow and mobs, they increase the parameters projectile speed, haste-which makes sweat. The farther, the more. Basically, the game will have to earn money to build a windmill (gives access to previously inaccessible locations due to turbulence or storm), or its receipt for the passage of missions. What caught the eye so these are excellent sprites characters, but the design of mobs, to be honest the full paragraph. There are probably about a dozen of them. Some kind of abstract flying horseradish, as a rule. But I liked the bosses (overlords, lieutenants). They don't fit on the screen, Lola. A Lot of elements, but essentially nothing is implemented. Neither the RPG component, nor the improvement of its own settlement, nor the control of the locals (giving them tasks for the extraction of resources, the issue of tasks to attack the enemy fortifications works somehow crooked and was not necessary). It is difficult to call it an RPG, but The game is interesting. First time launched and about 5 hours in a row chasing her non-stop. Recommend.
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