A World's End [VR] - CV1

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HTC Vive version soon - Reworked control mechanics for the Vive (much more fun now)

Room-scale movements set as default
(Note: Press "R" or Gamepad left analog stick to switch between seated mode or room-scale)

Oculus 1.3.0.0 runtime version

Summary: Dodgeball (try hopping!) X Whack-a-mole

Free to Play - Oculus Runtime 1.3.0.0

A World's End is a grid-restricted first person shooter game made specifically with Virtual Reality in mind - currently supports Oculus Rift only. It's an 'arcade-style', fast-paced, short and easy fun game!

Blast up your enemies and dodge their attacks by moving physically! Choose from a variety of skillsets, from timeslow to different area of effect abilities, to survive as long as possible and get a high score. Unlock different stages, worlds and abilities.

Setting
Your World is ending. In what seemed to be a blink of an eye, there is total destruction around you. Or perhaps it has been a hundred years?
No one to be seen anywhere, but you find portals leading to unknown places. Travel to different worlds and hopefully you uncover what has happened...

Features
• Made for VR and great for Demos
• Casual - for all ages and VR newbies
• Short round times [Approx. 2 minutes]
• Easy to pick up

• Unique locomotion [Press "R" or Gamepad left analog stick to switch from Seated mode]
a. Restricted "room-scale": Physically hop/step in 4 directions [Default]
b. Seated - Using Gamepad or WSAD
* Please see below for a more in-depth description of movement

Gameplay
▪ Achieve the highest kill score
▪ Grid-based enemy spawns & restricted movements
▪ Survive to the end of stage
- Waves of enemies with increasing difficulty
- Dodge projectiles while blasting up enemies
- Defeat a 'Boss' at the end of the level

▪ Select skills
- Basic skills with unrestricted use / no cooldown
- Powerful abilities have kill-count CD requirements
- Swap at any point in time even during battle

▪ Complete objectives to unlock levels, worlds and skills
- Currently 2 Worlds, 10 Levels and 9 different skills and more to come

**MOVEMENT**
Mechanics called the 'Steps'. Contrary to the popular teleportation or 'increasing acceleration' locomotion, this instead has a quick acceleration, teleporting to mid path then a deceleration so you will feel like you are stepping/sliding/dashing. Teleport mechanics is also available, press T to toggle.

The Seated experience should be pretty comfortable, and 'Room-Scale' variation is pretty OK but tracking needs more optimization.

[Coming Soon!]
Overhaul of abilities casting - Hand Gestures and motion controllers for HTC Vive

Platforms
Genre
Release date
Developer
Klexian
Age rating
Not rated

System requirements for PC

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Last Modified: Jan 9, 2019

Where to buy

itch.io