Average Playtime: 3 hours


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**Controller Required!**

N.B. A controller with dual analogue sticks is required to play Aaero. (e.g. Xbox 360/One, PlayStation DualShock etc.)

About the GameSpeed through stunning, stylised environments tracing ribbons of light, releasing the energy in the music. Battle strange enemies and fight epic boss battles all driven by an incredible licensed soundtrack.

Independent micro-studio ‘Mad Fellows’ brings you a unique and innovative game featuring music from Noisia, Flux Pavilion, Katy B, The Prototypes, Neosignal and many more.

N.B. A controller with dual analogue sticks is required to play Aaero. (e.g. Xbox 360/One, PlayStation DualShock etc.)
Release date
Mad Fellows
Reverb Publishing
Reverb Triple XP
Age rating
Not rated

System requirements for PC

  • OS: Windows 10
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: NVidia GTX 550
  • Storage: 2 GB available space
  • Additional Notes: *A CONTROLLER IS REQUIRED* - Lower specs may run Aaero perfectly well. We will update these requirements as we have more information.
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Last Modified: Sep 17, 2019

Where to buy

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PlayStation Store

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Feel the Rhythm 🎧
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Aaero reviews and comments

Translated by
Microsoft from Deutsch
Graphic: ☑ the is Wellness for the Eyes. The very good is clear. In this case, my Own blood Needed performance: • Hell Machine, which is over 1060 Ti * 1060 Ti ☑ min. 1050 Ti * 750 Ti * Potato Bugs: * ZU. Many. There are already relatively many. ☑ I personally haven't discovered one yet. "It goes." * few. Fun: * It never gets boring! ☑ after many Hours it can get boring. • After a few Hours it gets boring-Actually, it's not fun story from the beginning: There's one, but actually it's Endless. There is one In any case! * So n. ☑ Ne, Actually, It's just Multiplayer Player base: • Only for ESL players, the standard gameplay ☑ Hard to learn, hard to master Easy to learn, hard to master, you only need 2 Hands existing Players (only if multipayer game)? There is a relatively short wait-So 1 minute, you have to wait. • Long Wait! • if you're lucky, you'll find one in 30 minutes! Price: ☑ Fully permissible, this Price, buy it only if you absolutely want it and have grade money for it-I would wait for a Sale, leave it the same!
Translated by
Microsoft from French
I had no idea what I was getting into when I was throwing this game, no aPriori, no expectation. It is in these conditions that I discovered a rhythm game based mainly on Dubstep, with elements of shooter. The mix could have quickly turned to the big anything, but it remained completely mastered from end to end. Special mention of pretty impressive and frankly immersive boss maps. The only black point is probably its lifespan: I put 60min to finish it from end to end in normal. For the fierce there are two modes of difficulty at the top, but knowing that we will do the same internships and the same music has personally directly cooled me. There is also the possibility to buy DLC's in the shop, with a stroke of 3-4 € the 3 maps, given the initial price of the game in promo, it is quite daring. The experience is probably worth the shot for not too expensive, humble bundle brought me here, but I see that the game is also in Promo steam-80% (bringing it to €2.49) and for this sum is correct. Good surprise so, but not stunning either. P. S: If this is your kind of game, I highly recommend you to go take a look at Thumper. Same kind, but experience-according to me-much more successful level sensations.
Translated by
Microsoft from French
Product received for free "taking the principle of an REZ but employing it in a much less artistic way (yet that), Aaero is a game of rhythm and shooting very fun and successful. Offering music in Dubstep, in all modern cases and far from being calm and intoxicating, Aaero manages to hold on to the length with its fifteen levels that it is possible to finish in several very different difficulties. At stake, it is a question of following a line of sound around an axis at 360 ° which is played wonderfully well to the controller. The more you stay on the sound line, the more points you get and increase your multiplier. It follows the possibility, so REZ way, to target enemies appearing on the screen and to shoot them to avoid that they come into contact with you. Everything is a matter of rhythm and we will finally regret that this feeling of shooting rather average, providing no sensation (vibration, rhythm) when one of your projectiles is fired. This forces the player to focus on the enemies more than necessary and often, in the first few parts, the frustration of dying (because an enemy has been completely forgotten in the heat of the action) will be great. " You can read more articles on http:/www. gamesidestory. com
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