Aarklash: Legacy reviews

Translated by
Microsoft from Deutsch
Impressive Character Design, good Story and round Game. Unfortunately, the Game principle itself is quite one-sided and does not introduce anything New after the first Hours. 70% consists of fighting small Groups of Opponents (with always the same Abilities, 4 per Character) and 30% is to solve small Topples, but almost all of them are relatively simple. I Think it's a shame. The Game could have been really good if something else had been changed. In the Sale, however, a Buy recommendation.
Translated by
Microsoft from Deutsch
As you can see I haven't invested a lot of time in the Game and that has its Reason as well. Am still at the very beginning and on a massive scale of dying. Pausiere in the second Beat to go through my options, but it all doesn't bring anything. Will also eigtl. Do not put on Newcomers, therefore, this is not my first Game of this Kind. So Can't recommend it any further because my Fruit Limit, which is very high (E.g.: Death Stroke at Arkham Origins or generally Dark Souls), is already exceeded and many will probably do the same.
Translated by
Microsoft from Deutsch
One of the best Games I've played in the last Couple of years. Fights can be pausable at any time, pause automatically depending on the Setting (anviated Opponent dies, Party member is Lowlife, ...). During the Breaks, all stats of the Opponents can usually be read. Tricky Fights that also often require brain Lard, since sometimes opponents have to be killed in a certain Order (e.g. Healer first, then Supporter, then DDs ...), opponents can control Or paralyze party members. Very nice Skill system, each Char has four Skills that can be improved during Level-up-and these Skill Points can be reshared without loss even outside of Fights! In addition, some Skills play together very nicely, for example, one of the Healer can cause Heals to give him Damage instead of Life at a Goal-and later he can target opponents with his own Healspells! Also very nice is that each Character has a bonus and Malus specific To him. For example, one of the Party Members conjures by means of his Life Points, but possesses skills with which he can regenerate good Life. Another Party Member does not regenerate a Mana and receives it only by depriving other Allies of Life, but this can be compensated for, for example, by the fact that the Magician (whose Spells do not have a CD) can cast a healing Spell on the corresponding ally. -If the Healing Spell is correspondingly highly killed, it even heals itself (so that you can, for example, drain her Life for Mana and then heal the Front fighter with her)! Last But not least, I think It is good that Spells, if not otherwise, can also heal friends damage or Opponents-but this also applies to the Opponents!
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